C++ Real-Time Video Streaming Engineer (Hybrid)

PlayStation

Greater London

Hybrid

GBP 60,000 - 95,000

Full time

3 days ago
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Benefits offered by this job

Hybrid work

Job summary

Sony Interactive Entertainment (GDFT) is seeking a mid‑level engineer to advance PlayStation’s real‑time streaming technologies. You will develop low‑level C/C++ components, optimise latency and work with native video pipelines on embedded platforms.

You will collaborate with cross‑functional teams to evaluate new approaches, instrument performance and push for production‑ready streaming improvements across PS platforms.

Qualifications

  • Proficient in C and C++ for low‑level systems.
  • Experience with real‑time video, media pipelines or embedded multimedia.
  • Strong debugging, profiling and performance-analysis skills.

Responsibilities

  • Develop, optimise and maintain low‑level C/C++ components in PlayStation’s streaming stack.
  • Reduce end‑to‑end streaming latency across capture, buffering, encoding, transport and presentation.
  • Tune hardware encoders/decoders and analyse media pipelines for memory copies and delays.
  • Use instrumentation to measure behaviour, validate hypotheses and quantify improvements.
  • Collaborate with engineers and researchers to evaluate new approaches and produce production-ready solutions.

Skills

C & C++
Real-time video
Embedded multimedia
Performance profiling
Debugging & latency

Tools

Git
Jenkins

Job description

Sony Interactive Entertainment (GDFT) is seeking a mid‑level engineer to advance PlayStation’s real‑time streaming technologies. You will develop low‑level C/C++ components, optimise latency and work with native video pipelines on embedded platforms.

You will collaborate with cross‑functional teams to evaluate new approaches, instrument performance and push for production‑ready streaming improvements across PS platforms.

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