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Sony Interactive Entertainment’s GDFT team seeks a mid‑level engineer to design and optimise PlayStation’s real‑time streaming technologies, focusing on low‑latency video pipelines and native C/C++ components across devices.
You will work with cross‑functional teams to reduce latency, improve video quality, and explore new approaches, including hardware encoders and rate control, in a hybrid environment.
Sony Interactive Entertainment’s GDFT team seeks a mid‑level engineer to design and optimise PlayStation’s real‑time streaming technologies, focusing on low‑latency video pipelines and native C/C++ components across devices.
You will work with cross‑functional teams to reduce latency, improve video quality, and explore new approaches, including hardware encoders and rate control, in a hybrid environment.