Low-Latency C++ Video Streaming Engineer

Sony Interactive Entertainment Inc.

Greater London

Hybrid

GBP 70,000 - 110,000

Full time

9 days ago

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Benefits offered by this job

Hybrid work
Professional development
Tech conference attendance
Internal hackathons

Job summary

Sony Interactive Entertainment Inc. invites engineers to join the GDFT team, focusing on the design and optimisation of PlayStation’s real time game streaming technologies.

You will contribute to low latency video streaming across platforms, tackling frame capture, encoding, transport, and presentation while improving visual quality and bandwidth efficiency. The role suits engineers with a strong C/C++ background and experience in native video or media systems, including embedded devices and

Qualifications

  • Strong proficiency in C and C++ required for low level streaming components.
  • Experience with real time video, media pipelines, codecs or embedded multimedia systems desirable.
  • Comfort with debugging, profiling and performance analysis to reduce latency.

Responsibilities

  • Develop, optimise and maintain low level C and C++ components within PlayStation’s game streaming stack.
  • Investigate opportunities to reduce end to end streaming latency across capture, buffering, encoding, transport, decoding and presentation.
  • Optimise hardware video encoders configuration and low latency encoding techniques.
  • Analyse media pipelines to identify buffering, memory copies and synchronization delays.

Skills

C/C++
Real time video
Embedded multimedia
Video codecs
Debugging & profiling
Performance tuning
Linux/embedded systems
Git
Jenkins

Tools

Git
Jenkins

Job description

Sony Interactive Entertainment Inc. invites engineers to join the GDFT team, focusing on the design and optimisation of PlayStation’s real time game streaming technologies.

You will contribute to low latency video streaming across platforms, tackling frame capture, encoding, transport, and presentation while improving visual quality and bandwidth efficiency. The role suits engineers with a strong C/C++ background and experience in native video or media systems, including embedded devices and

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