Staff Software Engineer — ML Runtime & GPU Systems

Sony

Greater London

On-site

GBP 90,000 - 150,000

Full time

14 days+

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Job summary

Sony Interactive Entertainment is seeking an exceptionally experienced senior engineer to take ownership of critical software components powering runtime ML inference on PlayStation consoles. You will lead design and hands-on implementation, collaborating with global teams to shape technology strategies and architectures.

The role requires strong leadership, deep GPU know-how, and fluency in C/C++ and shader languages, with familiarity in game console development.

Qualifications

  • At least 10 years of experience in a senior engineering role.
  • 5+ years of GPU programming experience.
  • Fluency in C/C++ and shader languages with low-level computing knowledge.
  • Experience with game console software development and tools.
  • Excellent communication, organization and problem-solving skills.

Responsibilities

  • Lead the design and delivery of critical software components powering runtime ML inference on PlayStation consoles.
  • Drive technical innovation and shape future architectures of PS systems.
  • Collaborate with global internal and external groups to set technology strategies.
  • Work hands-on with code while guiding others through the development lifecycle.

Skills

Senior engineering leadership
GPU programming
C/C++
Shader languages
Machine learning
Communication

Education

Bachelor's degree in CS/EE
Master's degree preferred

Tools

Shader compilers
Graphics APIs

Job description

Sony Interactive Entertainment is seeking an exceptionally experienced senior engineer to take ownership of critical software components powering runtime ML inference on PlayStation consoles. You will lead design and hands-on implementation, collaborating with global teams to shape technology strategies and architectures.

The role requires strong leadership, deep GPU know-how, and fluency in C/C++ and shader languages, with familiarity in game console development.

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