Lead Real-Time VFX Artist for Games

Placements24

Birmingham

On-site

GBP 60,000 - 90,000

Full time

5 days ago
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Benefits offered by this job

Competitive salary & bonuses
Medical, dental, vision
Generous PTO / flexible hours
Professional growth opportunities
Dynamic studio culture in Tembisa
Relocation assistance
Access to cutting-edge tools

Job summary

Placements24 is seeking a Lead VFX Artist for our client studio in Tembisa, Gauteng, focusing on real-time VFX for ambitious games. You will lead a team, drive visual style, and collaborate with engineers to deliver high-fidelity effects across multiple projects.

Ideal candidates have 6+ years in game VFX with a strong portfolio, expertise in Unreal/Unity, and shader/particle experience. Relocation support available.

Qualifications

  • 6+ years in game VFX with lead or senior experience.
  • Portfolio showing real-time VFX for shipped titles with particle systems and shaders.
  • Proficiency in Maya/3ds Max, Substance Painter, Unreal and Unity.

Responsibilities

  • Lead a team of VFX artists, guiding quality and technical efficiency.
  • Develop real-time VFX for games including particles, fluids, shaders, and env effects.
  • Establish pipelines and visual quality standards for VFX creation.
  • Collaborate with directors, designers, and engineers to integrate VFX.
  • Optimize VFX for performance across target platforms.
  • Create proof-of-concept VFX to explore new directions.
  • Manage VFX asset pipeline and integration into the game engine.
  • Stay current with industry trends and real-time VFX practices.

Skills

VFX leadership
Real-time VFX
Particle systems
Shaders
Unreal Engine
Unity
Niagara
Shader Graph
Pipeline optimization
Art direction

Education

Bachelor's in Computer Graphics or related

Tools

Maya
3ds Max
Substance Painter
Unreal Engine
Unity

Job description

Placements24 is seeking a Lead VFX Artist for our client studio in Tembisa, Gauteng, focusing on real-time VFX for ambitious games. You will lead a team, drive visual style, and collaborate with engineers to deliver high-fidelity effects across multiple projects.

Ideal candidates have 6+ years in game VFX with a strong portfolio, expertise in Unreal/Unity, and shader/particle experience. Relocation support available.

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