Lead Technical Artist (3D Environment)

Placements24

Southampton

On-site

GBP 41,000 - 54,000

Full time

3 days ago
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Benefits offered by this job

Medical aid
Retirement fund
Professional development

Job summary

Randburg Games Studio is seeking a Lead Technical Artist to spearhead the 3D environment art team. You will shape and refine the art pipeline for environment creation, build tools, and ensure technical quality and performance of environments across Randburg projects.

The ideal candidate has 7+ years in 3D art for games, leadership experience, and strong knowledge of Maya/Blender, Substance, and Unreal or Unity. This role is based in Randburg, South Africa, with opportunities for growth.

Qualifications

  • Bachelor's degree in Computer Graphics, Fine Arts, or related field or equivalent professional experience.
  • 7+ years of experience in 3D art for games, with at least 3 years in a Technical Artist or Lead role.
  • Expertise in 3D modeling and texturing software (Maya, 3ds Max, Blender, Substance Suite, ZBrush).
  • Proficiency with Unreal Engine or Unity, including material/shader creation and performance optimization.
  • Strong scripting skills (Python, MEL) for tool development.
  • Excellent understanding of PBR workflows, modular environment asset creation, and optimisation.
  • Strong artistic eye with composition, lighting, and detail.
  • Proven leadership and team management skills.
  • Portfolio showcasing environment art and technical art contributions relevant to Gauteng.

Responsibilities

  • Lead and mentor a team of technical and environment artists, fostering collaboration and efficiency.
  • Develop, maintain, and optimise the 3D environment art pipeline, including asset creation and integration into the game engine.
  • Create and implement tools, scripts, and shaders to enhance production efficiency and visual quality.
  • Collaborate with level designers, art directors, and programmers to achieve environment art goals.
  • Establish best practices for asset creation, optimisation, and performance profiling.
  • Troubleshoot technical issues related to environment art assets and engine integration.
  • Stay current with emerging technologies in 3D environment art and game development.
  • Conduct R&D for new art techniques, tools, and engine features.
  • Ensure assets meet technical specs, budgets, and quality standards for Randburg-based projects.
  • Provide guidance on lighting, material setup, and optimisation within the engine.

Skills

Leadership
3D Art
Artistic Eye
Scripting

Education

Bachelor's degree in Computer Graphics or related

Tools

Maya
3ds Max
Blender
Substance Suite
ZBrush
Unreal Engine
Unity
Python

Job description

About the Role

A highly respected game development studio in **Randburg, Gauteng**, is looking for a **Lead Technical Artist** to spearhead their 3D environment art team. This pivotal role requires a blend of artistic talent, strong technical proficiency, and leadership capabilities. You will be responsible for establishing and refining the art pipeline for environment creation, developing tools and workflows, and ensuring the technical quality and performance of all environmental assets. The ideal candidate will possess deep knowledge of 3D modeling, texturing, lighting, and game engine integration, coupled with a passion for mentoring artists. Join our team in **Randburg** and contribute to visually stunning game worlds.

Key Responsibilities
  • Lead and mentor a team of technical and environment artists, fostering a collaborative and efficient workflow.
  • Develop, maintain, and optimise the 3D environment art pipeline, including asset creation, import, and integration into the game engine.
  • Create and implement technical tools, scripts, and shaders to enhance art production efficiency and visual quality.
  • Collaborate closely with level designers, art directors, and programmers to define and achieve environment art goals.
  • Establish and enforce best practices for asset creation, optimisation, and performance profiling.
  • Troubleshoot technical issues related to environment art assets and engine integration.
  • Stay current with emerging technologies and techniques in 3D environment art and game development.
  • Conduct R&D for new art techniques, tools, and engine features.
  • Ensure art assets meet technical specifications, performance budgets, and quality standards for **Randburg**-based projects.
  • Provide guidance on lighting, material setup, and optimisation within the game engine.
Requirements
  • Bachelor's degree in Computer Graphics, Fine Arts, or a related field, or equivalent professional experience.
  • Minimum of 7 years of experience in 3D art for games, with at least 3 years in a Technical Artist or Lead role.
  • Expertise in 3D modeling and texturing software (e.g., Maya, 3ds Max, Blender, Substance Suite, ZBrush).
  • Proficiency with Unreal Engine or Unity, including material/shader creation and performance optimization.
  • Strong scripting skills (e.g., Python, MEL) for tool development.
  • Excellent understanding of PBR workflows, modular environment asset creation, and optimisation techniques.
  • Strong artistic eye with a keen sense of composition, lighting, and detail.
  • Proven leadership and team management skills.
  • Excellent problem-solving and communication abilities.
  • A portfolio showcasing exceptional environment art and technical art contributions is essential, reflecting work relevant to the **Gauteng** creative scene.
Benefits

Our client offers a competitive salary, comprehensive benefits package including medical aid and retirement fund, and ample opportunities for professional development. This role is based in our modern **Randburg** studio, fostering a collaborative and creative atmosphere. Join a talented team pushing the boundaries of visual fidelity and immersive world-building in the **South African** game industry.

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