Lead Technical Animator - Real-Time Character Systems

Placements24

Southampton

Hybrid

GBP 40,000 - 67,000

Full time

4 days ago
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Benefits offered by this job

Hybrid work model
Health, dental, and vision insurance
Retirement plan
Paid time off
Professional development
Bonuses and rewards
Relocation assistance
Team events

Job summary

Placements24 is seeking a Lead Technical Animator in Randburg, Gauteng to guide a team, bridge artistry and engine workflows, and build motion systems for real-time games.

The role focuses on blend trees, IK/FK, rig stability, tooling, and performance. Requires 6+ years in technical animation, expertise with Unreal/Unity, Maya, and Python/MEL. Relocation support may be available; strong portfolio essential.

Qualifications

  • Minimum of 6 years of experience in technical animation or a related field within the game industry.
  • Proven experience in a lead or senior technical animation role.
  • Strong understanding of animation principles, character rigging, and skinning.
  • Proficiency with real-time engines such as Unreal Engine (Blueprints, Control Rig) or Unity.
  • Expertise in Maya, and experience with animation-related scripting languages (e.g., Python, MEL).
  • Experience creating and implementing complex animation systems (e.g., inverse kinematics, blend trees, state machines).
  • Solid understanding of performance optimization for animation data.
  • Excellent problem-solving skills and ability to diagnose and fix complex technical issues.
  • Strong communication and interpersonal skills for effective team collaboration.
  • A portfolio demonstrating technical animation skills, pipeline contributions, and system design is required.
  • Bachelor's degree in Animation, Computer Graphics, or a related field, or equivalent professional experience.

Responsibilities

  • Lead and mentor a team of technical animators, overseeing their workflow and development.
  • Develop and maintain sophisticated character animation systems and pipelines for real-time engines (e.g., Unreal Engine, Unity).
  • Create and optimize animation blend trees, state machines, and IK/FK systems.
  • Collaborate with character artists and riggers to ensure deform-stable rigs suitable for complex animations.
  • Work closely with animators to implement and polish character performances, ensuring they meet technical and artistic requirements.
  • Develop tools and scripts to enhance animator efficiency and automate repetitive tasks.
  • Profile and optimize animation performance to ensure smooth frame rates and responsiveness.
  • Troubleshoot and resolve technical issues related to character animation and engine integration.
  • Stay current with the latest advancements in animation technology, rigging, and real-time engines.
  • Conduct technical reviews of animation assets and provide constructive feedback.

Skills

Technical animation
Team leadership
Unreal Engine
Unity
Maya
Python scripting
Rigging
Blend trees

Education

Bachelor's degree in Animation
Equivalent professional experience

Job description

Placements24 is seeking a Lead Technical Animator in Randburg, Gauteng to guide a team, bridge artistry and engine workflows, and build motion systems for real-time games.

The role focuses on blend trees, IK/FK, rig stability, tooling, and performance. Requires 6+ years in technical animation, expertise with Unreal/Unity, Maya, and Python/MEL. Relocation support may be available; strong portfolio essential.

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