Hybrid 3D Shader & Materials Artist (PBR, V-Ray)

Page Personnel

Warrington

Hybrid

GBP 38,000 - 40,000

Full time

14 days+

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Benefits offered by this job

Hybrid working

Job summary

Page Personnel in Warrington, England, is seeking a 3D Shader and Materials Artist to develop shaders and materials for retail-focused 3D projects. The role involves collaboration with the marketing/agency team to deliver high-quality visuals while ensuring texture consistency and performance.

The successful candidate will have strong experience with shader creation, PBR workflows, and tools like Maya/Blender and V-Ray, with a proactive approach to problem solving.

Qualifications

  • Proven experience in creating shaders and materials for 3D projects.
  • Strong knowledge of industry-standard software and tools.
  • Familiar with Maya or Blender.
  • Excellent understanding of PBR workflows, texture creation, and material optimisation.
  • Experience using V-Ray.
  • Good problem-solving skills and a proactive approach to challenges.

Responsibilities

  • Develop realistic shaders and materials for use in 3D projects.
  • Collaborate with the marketing and agency team to create high-quality visuals.
  • Ensure consistency and accuracy in textures and materials across projects.
  • Work with designers and artists to meet project specifications and deadlines.
  • Optimise shader and material assets for performance and quality.
  • Stay updated on new tools and techniques for shader and material creation.
  • Maintain an organised library of shaders and materials for ongoing use.
  • Provide technical support and guidance to the wider team as needed.

Skills

Shader creation
Material authoring
PBR workflows
Texture creation
Team collaboration
Problem solving

Tools

Maya
Blender
V-Ray

Job description

Page Personnel in Warrington, England, is seeking a 3D Shader and Materials Artist to develop shaders and materials for retail-focused 3D projects. The role involves collaboration with the marketing/agency team to deliver high-quality visuals while ensuring texture consistency and performance.

The successful candidate will have strong experience with shader creation, PBR workflows, and tools like Maya/Blender and V-Ray, with a proactive approach to problem solving.

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