3D Material & Shader Artist - Fabrics & V-Ray

DFS Head Office

Willenhall

On-site

GBP 42,000 - 70,000

Full time

6 days ago
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Benefits offered by this job

23 days holiday
Enhanced parental leave
Health cash plan
Employee Assistance Programme
Pension with company contributions
Life assurance
Sharesave scheme
Learning Hub access
Leadership development and apprentices

Job summary

DFS Group is seeking a Shader Specialist to own a massive library of digital upholstery and ensure high‑fidelity V-Ray renders across distributed pipelines. You will create, optimize and bake shader networks into lightweight formats for web and AR, collaborating with commercial teams to colour-match fabrics against physical samples.

You will bring 3+ years in technical art/shading, advanced V-Ray skills, and proficiency in Substance tools, with strong DCC knowledge in 3ds Max or Maya, and a

Qualifications

  • Minimum 3 years specialised in technical art, shading or PBR material authoring.
  • Advanced proficiency in V-Ray (3ds Max or Maya).
  • Experience with Substance 3D Designer and Substance 3D Painter to create realistic materials.
  • Core DCC fluency in 3ds Max or Maya with asset shading knowledge.
  • Strong eye for textiles, textures, light interaction and realistic fabrics.

Responsibilities

  • Create realistic PBR materials for fabrics (linens, bouclés, velvets, leathers, synthetics).
  • Build and refine V-Ray materials for accurate fabric rendering.
  • Optimize materials for web, real‑time 3D and AR pipelines.
  • Ensure material consistency across CGI sites and AR experiences.
  • Use Substance Designer/Painter to craft fabric variations.
  • Support render farm workflows and troubleshoot material issues.
  • Collaborate with commercial teams to colour-match fabrics against samples.

Skills

V-Ray
Substance Designer
Substance Painter
PBR materials
Technical art
3ds Max or Maya
Backburner rendering

Tools

3ds Max
Maya
Backburner

Job description

DFS Group is seeking a Shader Specialist to own a massive library of digital upholstery and ensure high‑fidelity V-Ray renders across distributed pipelines. You will create, optimize and bake shader networks into lightweight formats for web and AR, collaborating with commercial teams to colour-match fabrics against physical samples.

You will bring 3+ years in technical art/shading, advanced V-Ray skills, and proficiency in Substance tools, with strong DCC knowledge in 3ds Max or Maya, and a

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