AAA Material Artist: Realistic PBR & Shader Creation

Lighthouse Games

Royal Leamington Spa

On-site

GBP 28,000 - 38,000

Full time

2 days ago
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Benefits offered by this job

25 days holiday
Birthday day off
Studio shutdown
Discretionary bonus
Private pension
Private healthcare
Health and well-being
Dental care
Optical treatments
Mental health support

Job summary

Lighthouse Games in Leamington Spa is seeking a passionate Material Artist to join our AAA studio. You will design and create high-quality PBR materials, collaborating with Environment, Foliage, Scanning, Character and Vehicle art teams to elevate visual fidelity.

You'll work with Substance Suite and real-time rendering tools, document the material creation pipeline, and help push benchmark-setting shader development while maintaining efficient workflows.

Qualifications

  • Proven experience creating realistic PBR materials.
  • Strong familiarity with real-time rendering engines and game workflows.
  • Proficiency with Substance Suite for material authoring.
  • Experience with 3ds Max, Blender, or Marmoset Toolbag.
  • Excellent organizational skills and ability to multitask.

Responsibilities

  • Develop and produce realistic AAA standard PBR materials
  • Collaborate with Environment, Foliage, Scanning, Character and Vehicle art teams to ensure cohesive materials and shaders
  • Engage with Technical Artists and Render Engineers to push shader development benchmarks
  • Document and refine the material creation pipeline for consistency and efficiency
  • Identify opportunities to enhance quality and workflows

Skills

PBR materials
Real-time rendering
Multitasking

Tools

Substance Suite
3ds Max
Blender
Marmoset Toolbag

Job description

Lighthouse Games in Leamington Spa is seeking a passionate Material Artist to join our AAA studio. You will design and create high-quality PBR materials, collaborating with Environment, Foliage, Scanning, Character and Vehicle art teams to elevate visual fidelity.

You'll work with Substance Suite and real-time rendering tools, document the material creation pipeline, and help push benchmark-setting shader development while maintaining efficient workflows.

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