3D Material & Shader Specialist (V-Ray, Fabrics)

DFS Trading Ltd

Golborne

On-site

GBP 40,000 - 70,000

Full time

9 days ago

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Benefits offered by this job

Pension with company contributions
Life assurance
Cycle to Work scheme
30% colleague discount

Job summary

DFS Group in the United Kingdom seeks a skilled 3D Material & Shader Specialist to own our digital fabric library, with a focus on V-Ray rendering and scalable render farms.

You will create, optimize and manage a massive library of digital upholstery, bridging technical shading with artistry to achieve tactile realism across CGI, web and AR pipelines. Proficiency with Substance Designer/Painter and 3ds Max or Maya is essential for success.

Qualifications

  • 3+ years in technical art, shading or PBR material authoring with a strong portfolio.
  • Advanced V-Ray proficiency in 3ds Max or Maya and deep understanding of light transport.
  • Experience managing complex scenes for network rendering and memory management.

Responsibilities

  • Create realistic PBR materials for fabrics (linens, bouclés, velvets, leathers, synthetics).
  • Build and refine V-Ray materials to accurately capture textures.
  • Optimize materials for web, real-time 3D and AR platforms.
  • Ensure materials look consistent across CGI, websites and AR experiences.
  • Use Substance 3D Designer and Painter for fabric variations.
  • Support render farm workflows and troubleshoot material issues.
  • Collaborate with commercial teams to color-match digital fabrics with physical samples.

Skills

3D shading
PBR workflow
V-Ray expertise
3ds Max or Maya
Substance Designer
Substance Painter
render farm
texture optimization

Tools

V-Ray
3ds Max
Maya
Backburner
Substance 3D Designer
Substance 3D Painter

Job description

DFS Group in the United Kingdom seeks a skilled 3D Material & Shader Specialist to own our digital fabric library, with a focus on V-Ray rendering and scalable render farms.

You will create, optimize and manage a massive library of digital upholstery, bridging technical shading with artistry to achieve tactile realism across CGI, web and AR pipelines. Proficiency with Substance Designer/Painter and 3ds Max or Maya is essential for success.

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