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Hard Surface Artist

Gunzilla Games

London

On-site

GBP 40,000 - 60,000

Full time

7 days ago
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Job summary

Gunzilla Games is seeking a talented Hard Surface Artist to create high-quality assets for the AAA Extraction Battle Royale shooter, OTG (Off The Grid). The role involves collaboration with artists and designers, requiring strong technical and artistic skills alongside a deep understanding of game asset creation.

Benefits

Unlimited Paid Vacation
Paid Sick Leave
Flexible Working
Work from Home
Health Insurance
Bonuses
English / German Courses
Public Transportation
Relocation & Accommodation Support
Office Perks & Gym Membership

Qualifications

  • 3+ years of experience in game modeling with a portfolio.
  • Proficiency in industry-leading DCC tools.
  • Strong understanding of high-end hard-surface creation.

Responsibilities

  • Author high-resolution assets for vehicles, weapons, and props.
  • Ensure consistency and quality of work to match the game's aesthetic.
  • Collaborate with the team and adapt to feedback.

Skills

Attention to detail
Good communication
Interpersonal skills
Mechanical aptitude
Artistic abilities

Tools

Substance Painter
Maya
Blender
3ds Max
ZBrush
Fusion 360

Job description

ABOUT GUNZILLA GAMES

Founded in 2020, Gunzilla Games is the independent AAA video game developer and publisher behind the free-to-play mobile game TECHNOCORE, the gamer-first blockchain GUNZ, and the upcoming next-gen battle royale Off The Grid, in three metropolitan locations: Frankfurt, Germany (HQ); Kyiv, Ukraine; and London, UK. The company is helmed by CEO Vlad Korolov and CSO Alexander Zoll. Gunzilla is built on the desire to innovate and push the limits of the games industry.
Gunzilla’s formidable team of talent comes from a variety of industry-leading studios and publishers (Ubisoft, Electronic Arts (EA), THQ, etc.) as well as Oscar-nominated screenwriter, director, and producer Neill Blomkamp, Chief Visionary Officer, and the author of the Altered Carbon series, which has been adapted into a popular Netflix show, Richard K. Morgan, Script Writer.

The Gunzilla Leadership team includes well-known industry professionals like Timur Davidenko, Chief Technology Officer (Far Cry, Warface, and Crysis), Dmitriy Markov, Technical Director (Metro Exodus, ARKTIKA.1), Volodymyr Savin, Audio Director (Cut the Rope, Metro Exodus, HBO’s Chernobyl series), Krasimir Nechevski, Animation Director (Adam, Book of the Dead), Nikolas Gekko, Lead Art Director, (Call of Duty: WWII, Halo Infinite, Destiny) and Kiran Pulicheri, Technical Art Director (Control, Far Cry 6).

OUR VALUES
  • Players First & Foremost. We aim to create titles that players love and get lost in, so our games are developed with them in mind from the start.
  • We Believe in Our People. We believe in building strong teams of self-motivated individuals empowered to work at their best in a supportive environment; when we’re strong together, we thrive together.
  • Commitment to Engagement & Quality. We are deeply passionate about what we do, ensuring we produce next-generation experiences of the highest caliber.
  • Make Bold Moves & Innovate. We strive to make bold moves and push technology to its limits; there are no wrong steps if the outcome redefines the boundaries.
  • Open & Honest. We believe in building trust through transparency and honest communication. We’re proud of who we are, what we stand for, and what we’re building.
ABOUT THE JOB

Gunzilla Games is seeking a talented and experienced Hard Surface Artist to create standout assets for our game OTG (Off The Grid), an all-new AAA Extraction Battle Royale shooter, available as Early Access on PlayStation5, Xbox Series X|S and PC now.

This position will require working closely with designers, riggers, animators, and other artists to create convincing, visually striking assets for our title.

RESPONSIBILITIES

As a Hard Surface Artist, you will:

  • Author high-resolution game assets of machinery, vehicles, weapons, and hero props with minimal supervision
  • Demonstrate both the very technical chops of authoring the hard-surface assets and the more artistic abilities of good design and aesthetic choices
  • Ensure consistency and quality of your work and be able to match that to the rest of the game
  • Receive feedback and modify work based on art direction
  • Collaborate with the Art Director, Lead Artist and Concept Artists to create assets of the highest quality
  • Cooperate with the Art Director and the broader team in different technical/aesthetic problem-solving efforts
REQUIREMENTS
  • 3+ years of experience making models for games; a portfolio of your work
  • High attention to detail and ability to faithfully translate concepts and ideas
  • Experience with creating PBR materials
  • Functional knowledge of articulation and mechanical aptitude
  • Proficiency in industry leading DCC tools such as Substance Painter, Maya, Blender,3ds Max, ZBrush, Fusion 360, Mol, etc.
  • Good communication and interpersonal skills and willingness to help everyone excel
  • Strong understanding of form and silhouette
  • Solid understanding of current high-end, real-time hard-surface creation
  • Ability to work iteratively and dynamically in workflows that allow for changes
  • Passion and ability to work as a positive, collaborative, enthusiastic, ambitious, and contributing team member with a real desire to work with the team to find solutions
  • Ability to concept original weapons/gadgets and rigging is a plus
GUNZILLA OFFERS
  • Unlimited Paid Vacation
  • Paid Sick Leave
  • Flexible Working
  • Work from Home
  • Health Insurance
  • Bonuses
  • English / German Courses
  • Public Transportation
  • Relocation & Accommodation Support
  • Office Perks & Gym Membership

*Some benefits may vary depending on Location & position

COME AS YOU ARE

Videogames are for everyone, so everyone should have the opportunity to create them. We’re looking for a huge variety of unique life experiences to help shape the worlds we’re developing, so promise your application will be given the same consideration as everyone else’s, regardless of your background.

THE RECRUITMENT PROCESS

Here’s what you can expect when applying at Gunzilla.

  • Click on "Apply Here" on the page of the role and send us your CV via email.
  • If selected to move to the next stage, you’ll be contacted by a member of our recruitment team.
  • Some roles require a competency test, which the recruitment team will support you on.
  • Zoom interviews will be conducted by your hiring manager, or you’ll be invited to meet us at our recruiting studio.
  • Following your interview, we’ll contact you either way.
  • If the interview went well but we feel you aren’t suited to the specific role, we’ll retain your details (with your permission) for future consideration.
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