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Weapons Artist

Ccpgames

London

On-site

GBP 35,000 - 45,000

Full time

10 days ago

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Job summary

A leading company is seeking a talented Weapons Artist to join their team, working on the highly anticipated EVE Vanguard project. The ideal candidate will have exceptional modelling and texturing skills, with a focus on sci-fi weapon design. You'll collaborate closely with the Art Director and Design team to create iconic and immersive weapons that enhance the gaming experience. This role offers the chance to work in a multicultural environment with excellent benefits, including flexible hours, meals, and a contributory pension plan.

Benefits

Free lunches, drinks, and snacks
Employer contributory pension plan
Life Insurance
Private medical and Dental paid
Annual Commuting Allowance
Monthly Home Working Allowance
Annual Fitness Allowance
Discretionary quarterly and annual performance sharing plan

Qualifications

  • Exceptional modelling and texturing skills focused on sci-fi weapon design.
  • Strong understanding of PBR workflows for real-time rendering.
  • Proficiency with industry-standard software and a variety of art disciplines.

Responsibilities

  • Collaborate with the Art Director and Lead artist for project vision.
  • Work with Design team to ensure weapon functionality.
  • Maintain consistency and define best practices for weapon workflows.

Skills

Modelling
Texturing
PBR Workflows
Real-time Rendering
Industry-standard software proficiency

Tools

Unreal Engine 4 or 5

Job description

Weapons Artist

Application Deadline: 20 June 2025

Department: Art

Employment Type: Permanent - Full Time

Location: London


Description
We are seeking a talented weapons artist to join our team. You will be creating weapons and deployables for a MMOFPS set in the same universe as EVE Online.

Our candidate will demonstrate superb artistic ability and technical understanding of real-time hard surface/weapon modelling and texturing within a game development team.

This is an exciting opportunity to be part of a team that is shaping the visual identity of EVE Vanguard’s combat experience delivering iconic weapons and gear that feel both powerful and immersive.


Your Tasks
  • Collaborate with the Art Director, and the Lead artist to support the projects vision.
  • Work closely with the Design team to understand the functionality and intention of all weapons and deployables.
  • Ensure consistency is kept throughout the weapon roster.
  • Work with the lead artist to define best practices and workflows for weapons ensuring efficiency and scalability.
  • Stay up to date with industry trends, tools, and workflows, continually improving processes and technology used in asset creation.
  • Ensure that assets adhere to technical constraints and performance targets while maintaining a high visual standard.

Your Profile
Essential:
  • Exceptional modelling and texturing skills with a strong focus on sci-fi weapon and hard surface design.
  • Strong understanding of PBR workflows and best practices for real-time rendering.
  • Good understanding of what makes a weapons feel impactful and satisfying.
  • Experience working with a variety of art disciplines.
  • Proficiency in industry-standard software.
  • Unreal engine 4 or 5 experience.

Desirable:
  • Experience working on shaders, skins and weapon customisation.
  • A passion for the sci-fi genre.

What We Can Offer You
  • The inspiring challenge of working on a pioneering, ambitious project with great coworkers.
  • An opportunity to learn and grow within an international company.
  • A multicultural work environment that encourages growth, creativity, and innovation.
  • Free lunches, drinks, and snacks in the studio.
  • A family friendly work environment with flexible work hours.
  • Employer contributory pension plan.
  • Life Insurance.
  • Private medical and Dental paid for you and your family.
  • Annual Commuting Allowance.
  • Monthly Home Working Allowance.
  • Annual Fitness Allowance.
  • Discretionary quarterly and annual performance sharing plan.
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