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Lead Artist

CCP Games

London

On-site

GBP 50,000 - 70,000

Full time

29 days ago

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Job summary

A leading company in the gaming industry is seeking a talented Lead Artist to manage the prop and character team for an ambitious MMO FPS project. The ideal candidate will possess exceptional artistic skills and a strong technical understanding of hard surface and weapon modeling. This role involves collaboration with various teams, ensuring artistic consistency, and leading the charge in asset creation workflows. Join a multicultural environment that encourages creativity and offers numerous benefits, including flexible hours and comprehensive health coverage.

Benefits

Free lunches
Employer contributory pension plan
Life Insurance
Private medical and dental coverage
Annual commuting allowance
Monthly home working allowance
Annual fitness allowance
Discretionary performance sharing plan

Qualifications

  • Proven experience at a Lead level in the video game industry.
  • Exceptional modelling and texturing skills focused on sci-fi design.

Responsibilities

  • Collaborate with the Art Director and Lead artists to support the project’s vision.
  • Lead and mentor other artists to ensure consistency throughout the game.

Skills

Leadership
Communication
Time Management
Modelling
Texturing
PBR Workflows

Tools

Unreal Engine 4
Unreal Engine 5
Industry-standard software

Job description

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Description

We are seeking a versatile and talented Lead Artist to join our team. You will lead the charge in owning the weapon/hard surface pipeline and managing the prop and character team on Eve Vanguard, an MMO FPS set in the same universe of EVE Online.

The ideal candidate will demonstrate superb artistic ability and technical understanding of real-time hard surface/weapon modelling and texturing within a game development team.

Department:

Art

Location:

London

Responsibilities
  • Collaborate with the Art Director and other Lead artists to support the project’s vision.
  • Work closely with the Design team to understand the functionality and intention of all weapons and deployables.
  • Lead other artists to ensure consistency throughout the game.
  • Own the weapon and prop pipeline by defining best practices and workflows for hard surface asset creation, ensuring efficiency and scalability.
  • Lead, mentor, and inspire other artists to maintain artistic consistency and quality across the game.
  • Stay up to date with industry trends, tools, and workflows, continually improving processes and technology used in asset creation.
  • Ensure that assets adhere to technical constraints and performance targets while maintaining a high visual standard.
Your Profile

Essential:

  • Proven experience at a Lead level in the video game industry.
  • Exceptional modelling and texturing skills with a focus on sci-fi weapon and hard surface design.
  • Strong understanding of PBR workflows and best practices for real-time rendering.
  • Good understanding of what makes weapons feel impactful and satisfying.
  • Experience working with various art disciplines.
  • Leadership, communication, and time-management skills with experience in mentoring and guiding teams.
  • Proficiency in industry-standard software.
  • Experience with Unreal Engine 4 or 5.

Desirable:

  • Experience working on shaders, skins, and weapon customization.
  • Familiarity with rigging & animation pipeline for an FPS.
  • A passion for the sci-fi genre.
What we can offer you
  • The inspiring challenge of working on a pioneering, ambitious project with great coworkers.
  • An opportunity to learn and grow within an international company.
  • A multicultural work environment that encourages growth, creativity, and innovation.
  • Free lunches, drinks, and snacks in the studio.
  • A family-friendly work environment with flexible work hours.
  • Employer contributory pension plan.
  • Life Insurance.
  • Private medical and dental coverage for you and your family.
  • Annual commuting allowance.
  • Monthly home working allowance.
  • Annual fitness allowance.
  • Discretionary quarterly and annual performance sharing plan.
Seniority level

Mid-Senior level

Employment type

Full-time

Job function

Design, Art/Creative, and IT

Industry

Computer Games

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