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An innovative studio is seeking a Lead Editor to shape the narrative of an exciting new RPG. This role involves refining in-game text, mentoring writers, and ensuring a cohesive storytelling experience. As part of a remote team, you'll collaborate closely with various departments to integrate narrative seamlessly into the game development process. Join a passionate group dedicated to creating emotionally rich, story-driven games, where your contributions will have a lasting impact. If you thrive in a creative environment and are eager to push the boundaries of narrative in gaming, this opportunity is perfect for you.
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Hopetown is a new narrative-first RPG inspired by Disco Elysium, being built by some of the team that worked on Disco Elysium, including Martin Luiga (founder of the ZA/UM Cultural Movement, writer of several characters on Disco Elysium, writer of the first short story in the Disco Elysium world), Lenval Brown (narrator of Disco Elysium) and Piotr Sobolewski (former CEO of Knights of Unity, which completed all the tech for Disco Elysium).
We are currently moving into early production, building out the foundational systems, characters, and mechanics that will define the experience. With your help, we can transform Hopetown from a great cRPG into an unforgettable one — a living, breathing universe of stories, surprises, and challenges.
Longdue is a studio founded to create rich, emotional, story-first games that challenge players’ expectations. We’re a remote team of writers, artists, designers, and engineers, bringing together talent from across the industry to push the boundaries of narrative-driven RPGs.
We are still early in production — meaning new team members will have a real, tangible impact on the world we are building. We believe that extraordinary games can come from small, focused teams — teams that value creativity, openness, and care over convention.
We’re looking for a Lead Editor to join our studio as we move into production on Hopetown.
You will be responsible for editing and refining all narrative text, developing our editorial standards, and leading our team of writers with mentorship, energy, and vision. You’ll champion the voice of the game, maintain a high level of narrative quality, and ensure that the player experience is always at the forefront.
As the primary editorial leader, you’ll work closely with the CEO, Art, Production, and Tech teams to integrate narrative seamlessly into the development process, while building a creative and collaborative culture within the writing team.
Requirements
Equity & Ownership
As an early team member at Longdue, you may be eligible for equity through our future stock option scheme.
Remote & Flexible Work
We’re a fully remote studio, with flexible hours and a culture that values autonomy and trust. Whether you’re working part-time or full-time on the prototype, we’ll make sure the schedule fits your life.
We’re a story-first studio driven by curiosity, creativity, and care. We believe in the power of games to move people — and in the potential of small teams to do extraordinary work. We challenge each other to push boundaries, stay open to new ideas, and always aim for meaning over convention.
We value collaboration, learning, and thoughtful critique. Everyone on the team has a voice, and we’re building a culture where trust, vulnerability, and experimentation are not just welcome — they’re essential.
We’re not here to follow trends. We’re here to make something lasting.