Senior GPU Inference Engineer — Console Platform

PlayStation

Greater London

On-site

GBP 120,000 - 180,000

Full time

5 days ago
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Job summary

Sony Interactive Entertainment is seeking a highly experienced senior engineer to lead the design and delivery of advanced software components powering machine learning inference on PlayStation consoles. The role combines hands-on coding with technical leadership, working across global teams to align strategy and execution.

The ideal candidate has extensive GPU programming experience, fluency in C/C++ and shader languages, and a track record in game console software development.

Qualifications

  • At least 10 years of experience in a senior engineering role.
  • Proven track record of leading large engineering or game projects throughout the lifecycle (design/implementation/release/maintenance).
  • Excellent communication, organization and problem-solving skills.
  • Experience with game console software development and tools.
  • 5+ years of experience with GPU programming; fluency in C/C++ and shader languages; knowledge of GPU architectures and low-level computing.

Responsibilities

  • Design and deliver critical software components powering runtime machine learning inference on PlayStation consoles. Role requires strong technical leadership and hands-on coding.
  • Collaborate across internal and external groups worldwide to set technology strategies and project scope.
  • Work with hardware and software stakeholders and external vendors to enable tools and capabilities for developers.

Skills

Senior engineering leadership
GPU programming
C/C++
Shader languages
Communication skills
Problem solving
Machine learning awareness

Job description

Sony Interactive Entertainment is seeking a highly experienced senior engineer to lead the design and delivery of advanced software components powering machine learning inference on PlayStation consoles. The role combines hands-on coding with technical leadership, working across global teams to align strategy and execution.

The ideal candidate has extensive GPU programming experience, fluency in C/C++ and shader languages, and a track record in game console software development.

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