Audio Programmer: Real-Time Audio Tech for Space Games

Cloud Imperium Games

Manchester

On-site

GBP 45,000 - 75,000

Full time

15 hours ago
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Job summary

Cloud Imperium Games in Manchester is seeking an Audio Programmer to advance the audio technology within our proprietary game engine, powering a vast universe from the sound of clothing movement to the roar of capital ships.

You will help sound designers bring a world to life and refine workflows, using the latest PC hardware and APIs to build a fast, scalable audio toolkit for ambitious games.

Qualifications

  • Strong C++ experience in a large, shared codebase with testing and code reviews.
  • Solid knowledge of audio processing techniques and spatial audio.
  • Excellent debugging skills to diagnose complex issues in audio pipelines.
  • Able to work in a cross-functional, collaborative team and explain technical concepts.

Responsibilities

  • Research and implement new cutting-edge audio technology and tools.
  • Analyse, refactor and improve existing audio tech.
  • Advise other developers on audio features while debugging problems.
  • Profile and optimise the entire audio pipeline, including DSP components.
  • Stay up-to-date with latest audio techniques and tools to innovate and deliver features.

Skills

C++
Audio processing
Spatial audio
Debugging
Teamwork

Job description

Cloud Imperium Games in Manchester is seeking an Audio Programmer to advance the audio technology within our proprietary game engine, powering a vast universe from the sound of clothing movement to the roar of capital ships.

You will help sound designers bring a world to life and refine workflows, using the latest PC hardware and APIs to build a fast, scalable audio toolkit for ambitious games.

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