Gameplay Programmer – Spaceflight & Immersive Systems

Cloud Imperium Games

Manchester

On-site

GBP 40,000 - 70,000

Full time

3 days ago
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Job summary

Cloud Imperium Games in Manchester is seeking a Gameplay Programmer to join our team. You will work with our bespoke, multi-threaded engine to create gameplay mechanics and systems that immerse players within the vast, highly detailed spacescapes of Star Citizen.

As part of a collaborative, cross-disciplinary squad you will design and implement well-engineered code, contribute to gameplay features, and peer-review technical designs to push boundaries.

Qualifications

  • Are comfortable working with C++ in a large, shared codebase.
  • Have a good knowledge of 3D mathematics.
  • Have experience with programming game features and systems.
  • Work well in a co-located yet collaborative team environment.
  • Can explain and present technical solutions to both programmers and team members from other disciplines.

Responsibilities

  • Designing and implementing well-engineered, reliable, scalable and robust code.
  • Collaborating with other team members and disciplines to develop various gameplay systems.
  • Peer-reviewing technical designs and documentation with the help of the wider team.
  • Identifying technical and developmental risks and obstacles while creating innovative solutions to overcome them.
  • Driving engineering principles and practices for their teams, pushing boundaries and promoting new and innovative ways of working.
  • Supporting our growth culture and advocating knowledge sharing.

Skills

C++
3D mathematics
Gameplay features
Team collaboration
Technical presentation

Job description

Cloud Imperium Games in Manchester is seeking a Gameplay Programmer to join our team. You will work with our bespoke, multi-threaded engine to create gameplay mechanics and systems that immerse players within the vast, highly detailed spacescapes of Star Citizen.

As part of a collaborative, cross-disciplinary squad you will design and implement well-engineered code, contribute to gameplay features, and peer-review technical designs to push boundaries.

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