Engine Programmer

Drama Studios

Rennes

Sur place

EUR 55 000 - 75 000

Plein temps

14 jours+

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Résumé du poste

Drama Studios in Rennes seeks a senior engine programmer to push performance and visual fidelity. You will work with high autonomy on complex technical subjects, identify bottlenecks, and propose concrete implementation strategies for engine and rendering subsystems.

The role requires deep C++ expertise, real familiarity with Unreal Engine source code, and a strong grasp of CPU/GPU architecture, memory management and multithreading.

Qualifications

  • Strong C++ skills with professional engine/programming experience.
  • Proven experience with Unreal Engine source code, not only public APIs.
  • Deep understanding of CPU/GPU architecture, memory management and multithreading.
  • Measurement-driven approach to optimization.
  • Ability to communicate low-level constraints clearly to non-engine specialists.
  • Fluent or professional working proficiency in English (written and spoken).

Connaissances

C++ programming
Unreal Engine
Engine development
Rendering optimization
Performance analysis
Multithreading
Memory management
Communication skills
English proficiency
Autonomy

Description du poste

Requirements
  • Ability to work with high autonomy, analyzing complex technical subjects, identifying areas for improvement and proposing implementation strategies to boost performance or visual fidelity
  • Strong C++ skills and professional experience in engine, rendering or performance focused programming
  • Real familiarity with Unreal Engine source code, not only its public APIs
  • Solid grasp of CPU and GPU architecture, memory management and multithreading
  • A measurement driven approach to optimization
  • Ability to communicate low level constraints clearly to non engine specialists
  • Fluent or professional working proficiency in English (written and spoken)
Nice to have
  • A shipped UE title with significant engine work
  • Console development experience and platform certification awareness
  • Experience with rendering techniques relevant to photorealism (virtualized geometry, GI, temporal techniques)
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