Lead Technical Artist (Real-Time Games | Art & Engineering)

Jobgether

France

Remoto

EUR 70.000 - 120.000

Tempo pieno

3 giorni fa
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Vantaggi offerti da questo lavoro

Remote-friendly environment
Annual team retreats
Competitive compensation
Flexible contract options
Professional development

Descrizione del lavoro

Jobgether is seeking a Lead Technical Artist (Real-Time Games | Art & Engineering) to join a remote-friendly team based in France. You will bridge art and engineering, lead technical art initiatives, and drive scalable workflows that empower creative teams to deliver high- quality visuals across real-time platforms.

You will guide shaders, tools, and production pipelines, optimize performance, and mentor a multidisciplinary team, collaborating with artists, engineers, and production leaders in

Competenze

  • Seven+ years in technical art or related game development discipline.
  • Experience as Lead Technical Artist or Senior Technical Artist with leadership responsibilities.
  • Experience contributing to commercially released games.
  • Strong knowledge of real-time rendering, shaders, materials, lighting, and graphics optimization.

Mansioni

  • Lead technical artists across rendering, shaders, tools, optimization, and pipelines while mentoring the team.
  • Collaborate with art directors, engineers, and production teams to translate creative requirements into technical solutions.
  • Develop real-time materials, shaders, and rendering workflows; identify and fix rendering bottlenecks and performance issues.
  • Design and build artist-friendly tools, automation, and procedural workflows to improve production efficiency.
  • Improve asset creation, import, setup, and in-engine implementation processes; ensure reliability at scale.
  • Prototype and implement new technical approaches and document knowledge for the team.
  • Maintain clear technical documentation and promote knowledge sharing across projects.
  • Coordinate across distributed teams and external partners to align art and engineering efforts.

Conoscenze

Real-time rendering
Shader development
Tools development
Pipeline development
Technical leadership
English fluency

Strumenti

Unity3D
Unreal Engine
Python
C#
HLSL

Descrizione del lavoro

This position is listed on behalf of a partner company, who manages all applications and next steps. Our partner is looking for a Lead Technical Artist (Real-Time Games | Art & Engineering) based remotely in France.

Bridge artistic vision and technical innovation in a role that shapes the quality and efficiency of real-time game production. As Lead Technical Artist, you will guide technical art initiatives, establish production standards, and develop scalable tools and workflows that empower creative teams to deliver exceptional visuals. You will work at the intersection of art and engineering, solving complex rendering challenges while optimizing performance across target platforms. Through hands-on development, technical decision-making, and team mentorship, you will help turn ambitious visual concepts into reliable, production-ready solutions. Collaborating with artists, engineers, and creative leaders across an international environment, you will drive continuous improvements throughout the production pipeline. This is an opportunity to combine technical expertise and creative leadership while making a lasting impact on game development workflows.

Accountabilities:

You will lead technical art development across rendering, optimization, tools, and production pipelines, ensuring that artistic goals are supported by robust and scalable technical solutions. Your responsibilities will include:

  • Technical Art Leadership: Lead and support technical artists across rendering, shaders, tools, optimization, and production workflows. Establish technical standards, quality benchmarks, and best practices while mentoring team members and providing constructive feedback.
  • Art and Engineering Alignment: Collaborate with Art Directors, Technical Directors, artists, engineers, and production teams to translate creative ambitions into practical technical requirements and maintainable solutions.
  • Rendering and Shader Development: Develop and improve real-time materials, shaders, and rendering workflows. Investigate visual inconsistencies, rendering issues, and performance bottlenecks to maintain high visual quality.
  • Performance Optimization: Optimize geometry, materials, textures, lighting, visual effects, and asset pipelines. Define performance budgets and validation processes suited to target platforms, helping teams understand rendering constraints and make informed decisions.
  • Tools and Automation: Design and develop artist-friendly tools, automation systems, validators, and procedural workflows that improve production efficiency and consistency.
  • Pipeline Development: Improve asset creation, import, setup, and in-engine implementation processes. Partner with engineers to integrate technical art solutions into production systems and ensure they remain reliable at scale.
  • Prototyping and Implementation: Explore new technical approaches, validate their effectiveness, and take successful prototypes through to stable production use.
  • Documentation and Knowledge Sharing: Maintain clear technical documentation and encourage knowledge sharing to improve team capabilities and consistency across projects.
  • Cross-Disciplinary Coordination: Serve as a bridge between art, engineering, and production, collaborating with distributed teams and external development partners.
  • Technical Planning: Support estimation, prioritization, and planning for technical art initiatives. Identify risks early, resolve recurring production bottlenecks, and continuously improve workflows.
Requirements:

You are an experienced technical art professional who combines strong real-time graphics expertise with hands-on development skills and proven leadership capabilities. You can troubleshoot complex technical challenges, support multidisciplinary teams, and build scalable workflows that balance artistic quality with performance requirements. The ideal candidate will bring:

  • At least seven years of professional experience in technical art or a closely related game development discipline.
  • Proven experience as a Lead Technical Artist, a Senior Technical Artist with leadership responsibilities, or in an equivalent role.
  • Experience contributing to commercially released games.
  • Strong knowledge of real-time rendering, shaders, materials, lighting, and graphics optimization.
  • Professional experience with Unity3D, Unreal Engine, or comparable real-time engines.
  • Strong scripting or programming skills in Python, C#, HLSL, or equivalent technologies.
  • Experience developing technical art tools, automation systems, and scalable production workflows.
  • A thorough understanding of real-time asset pipelines and platform-specific performance constraints.
  • Strong debugging, profiling, and technical problem-solving skills.Experience mentoring technical artists and collaborating with multidisciplinary teams.
  • The ability to translate creative requirements into robust, maintainable technical solutions.
  • Excellent communication skills and fluency in English.
Bonus Skills:
  • In-depth experience with Unity URP/HDRP or Unreal Engine rendering systems.
  • Experience optimizing graphics for mobile GPUs and other performance-constrained platforms.
  • Knowledge of procedural content generation, Houdini, or node-based production tools.
  • Experience developing custom rendering features, compute shaders, or GPU-driven workflows.
  • Familiarity with character systems, visual effects pipelines, and technical animation.
  • Experience establishing technical art departments, workflows, or team-wide standards.
  • Previous experience working in international co-development environments.
Benefits:
  • Creative and technical ownership: Take meaningful responsibility for technical art quality, tools, and production standards.
  • Technical leadership opportunities: Lead challenging initiatives and influence how game production workflows are designed and improved.
  • Cross-functional collaboration: Work directly with experienced artists, engineers, and creative directors.
  • Remote flexibility: Join a remote-friendly, international working environment.
  • Competitive compensation: Receive a competitive package, with specific details depending on the agreed contract.
  • Flexible contract options: Explore arrangements suited to long-term collaboration.
  • Professional development: Grow your expertise while contributing to technically challenging game development projects.
  • Supportive studio culture: Participate in annual team retreats and collaborate within a supportive creative environment.

Data Privacy Notice: By submitting your application, you acknowledge that Jobgether will process your personal data to evaluate your candidacy and share relevant information with the hiring employer. This processing is based on legitimate interest and pre-contractual measures under applicable data protection laws (including GDPR). You may exercise your rights (access, rectification, erasure, objection) at any time.

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