Senior RPG Game Designer (Relocation Supported)

Voodoo

Paris

Sur place

EUR 60 000 - 90 000

Plein temps

14 jours+

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Un CV et une lettre de motivation personnalisés, prêts à envoyer.

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Avantages offerts par ce poste

Competitive salary
Premium healthcare (SideCare)
Swile Lunch voucher
Gymlib
Wellness activities in Paris office
Child daycare facilities

Résumé du poste

Voodoo in Paris seeks a seasoned Game Designer who loves RPGs and mobile live operations to craft the next hit. You will own design pipelines, balance systems, and drive features from concept to data-driven iteration, collaborating with UI/UX, engineering, and product teams.

With 5+ years in games and at least 3 years in design, you bring a player-first mindset, strong English communication, and a knack for hacking gameplay to surprise and delight millions of players.

Qualifications

  • At least 5 years of professional experience in the gaming industry and at least 3 years as a game designer.
  • Experience working on mobile games, F2P or RPG.
  • Experience in designing LiveOps for a live product is a huge plus.
  • Excellent written and spoken English communication.
  • Creative and hacker mindset with strong attention to gameplay details.
  • Ability to deconstruct and analyze mobile game mechanics.

Responsabilités

  • Define a clear, cohesive design pipeline.
  • Pitch and implement big features to the team, deconstructing them into smaller components.
  • Own game balancing, pace, feel.
  • Back up ideas with data points and analysis.
  • Analyze mobile game mechanics and player behavior.
  • Contribute to UI, UX, game design, logic, and performance as needed.
  • Fine-tune balancing, pacing, and feel.
  • Benchmark the market to stay ahead of trends.
  • Create playable prototypes individually and in teams.

Connaissances

Unity
Figma
Data-driven design
Game balancing
LiveOps
English communication
Prototype (Unity)

Outils

Figma

Description du poste

Voodoo in Paris seeks a seasoned Game Designer who loves RPGs and mobile live operations to craft the next hit. You will own design pipelines, balance systems, and drive features from concept to data-driven iteration, collaborating with UI/UX, engineering, and product teams.

With 5+ years in games and at least 3 years in design, you bring a player-first mindset, strong English communication, and a knack for hacking gameplay to surprise and delight millions of players.

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