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Voodoo in Paris is seeking a senior Unity C# Game Developer who has contributed to game architecture and feature development across several casual titles. You will work with product managers, game artists, and engineers to implement gameplay systems, optimize performance, and ensure stable, scalable code in a fast-paced studio.
Relocation support is available. You will join a focused internal studio working on Monster Survivors, contributing to a market-ready title with strong user traction and
Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz. This position is Paris-based, with relocation support available.
You will be an integral part of a newly established internal studio, a dynamic and focused team dedicated to one of our most promising prototypes in scale. This studio is specifically chartered to improve this high-potential game up to the successful and market-ready title it is meant to become. In this exciting role, your initial focus will be on Monster Survivors, a game that has already demonstrated significant promise and captured our attention with its compelling core mechanics and engaging gameplay. You'll have the opportunity to contribute directly to the growth and refinement of Monster Survivors, leveraging its existing traction to build a truly exceptional player experience. This is a unique chance to join a project with established momentum while still having a significant impact on its future direction within a dedicated and agile studio environment.
We are looking for a senior Unity C# Game Developer who has been a primary contributor to the Game architecture, Feature development, and design for several casual games. You will collaborate with a variety of experts: Product Managers, Game Artists, Game Developers, Tech Engineers, Monetization Managers, Data Analysts. Work closely with small teams of Unity Game Developers and Artists. Implement game logic and systems in C# using UnityAdapt and work within an existing code base, enhancing its functionality, stability and performance. Provide guidance and share your expertise. Ensure timely delivery of high-quality results.