Senior 3D Gameplay Artist — Unity, VFX & AI-Driven

Homa Games SAS

Paris

Hybrid

EUR 65,000 - 90,000

Full time

14 days+

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Benefits offered by this job

Paris HQ Access
Coworking Access
Global Team
Team Gatherings
Performance Reviews
Home office setup allowance

Job summary

Homa Games SAS is seeking a Senior 3D Gameplay Artist in Paris to own gameplay objects from concept to shipped builds for All in Hole, one of our top titles. You will collaborate with designers, gameplay developers, and art direction in a lean team where you own the result.

You will prototype, model, animate, and add VFX to create engaging, responsive objects with strong timing and weight, while integrating assets in Unity and iterating quickly based on feedback.

Qualifications

  • Experience building 3D assets for core gameplay in games.
  • Ability to take a mechanic from blockout to a shipped, playable build.
  • Strong understanding of animation timing, weight and readability.
  • Experience integrating assets in Unity with prefabs and state machines.

Responsibilities

  • Prototype mechanics with design: block out the idea in 3D and test it in context.
  • Bring objects to life: model, animate, and add VFX and colour with timing and weight.
  • Implement and iterate in Unity: prefabs, animator state machines, colliders.
  • Spot technical constraints early and propose alternatives.
  • Use AI tools in the pipeline to move faster and expand scope.

Skills

Gameplay brain
3D animation craft
Strong VFX
Taste and game feel
Range across pipeline
Hands‑on Unity
Real AI experience
Ownership and speed
Clear communication

Tools

Unity

Job description

Homa Games SAS is seeking a Senior 3D Gameplay Artist in Paris to own gameplay objects from concept to shipped builds for All in Hole, one of our top titles. You will collaborate with designers, gameplay developers, and art direction in a lean team where you own the result.

You will prototype, model, animate, and add VFX to create engaging, responsive objects with strong timing and weight, while integrating assets in Unity and iterating quickly based on feedback.

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