Senior AI Engineer

Razer Inc.

France

On-site

EUR 75,000 - 110,000

Full time

14 days+

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Job summary

Jobtailor is seeking an AI/ML engineer to design and ship on-device models for gaming, biosensing, and peripherals. You will implement production-grade inference with tight latency and resource budgets, and write efficient C++ for runtime and SDK layers.

Work across platforms with ML frameworks like PyTorch and TensorRT, optimize models via quantization/pruning, and collaborate with platform, haptics, and audio teams to expose AI capabilities to game studios.

Qualifications

  • 3+ years in AI/ML engineering or related roles.
  • Proficient in C++ with real-time or systems programming.
  • Experience deploying ML models on-device/edge.
  • Familiarity with ML frameworks and runtimes (e.g. PyTorch, ONNX Runtime, TensorRT).
  • Understanding model optimization techniques (quantization, pruning, distillation) and the trade-offs.

Responsibilities

  • Design and ship local on-device AI models for gaming, biosensing, and peripherals.
  • Bridge ML and real-time systems to production-grade inference with tight latency budgets.
  • Implement and optimize AI/ML models for on-device inference in latency-sensitive contexts.
  • Process biosignal and sensor data in real time.
  • Optimize models for performance and footprint (quantization, pruning, acceleration).
  • Write efficient production-quality C++ for runtime and inference layers of the SDK.
  • Collaborate with platform, haptics, and audio teams to expose AI capabilities via APIs.
  • Profile, benchmark, and improve inference speed, memory use, and energy efficiency.

Skills

C++ proficiency
Real-time/systems
Edge AI deployment

Tools

PyTorch
ONNX Runtime
TensorRT
llama.cpp / GGML

Job description

Responsibilities
  • Design and ship local (on-device) AI models that run efficiently across gaming, biosensing, and peripheral applications.
  • Work at the intersection of machine learning and real-time systems — taking models from prototype to optimized, production-grade inference that runs on the player's machine and our hardware, with tight latency and resource budgets.
  • Implement and optimize AI/ML models for on-device inference in latency-sensitive gaming and peripheral contexts.
  • Build and integrate models that process biosignal and sensor data (e.g. from peripherals and wearables) in real time.
  • Optimize models for performance and footprint — quantization, pruning, and acceleration across CPU/GPU/NPU targets.
  • Write efficient, production-quality C++ for the runtime and inference layers of our SDK.
  • Collaborate with platform, haptics, and audio teams to expose AI capabilities to game studios through clean, well-documented APIs.
  • Profile, benchmark, and continuously improve inference speed, memory use, and energy efficiency.
Qualifications
  • 3+ years of experience in AI/ML engineering, applied ML, or a closely related role.
  • Proficiency in C++ (required) — comfortable writing performant, maintainable code in a real-time or systems context.
  • Hands-on experience deploying machine learning models, ideally on-device / edge rather than purely cloud.
  • Familiarity with ML frameworks and runtimes (e.g. PyTorch, ONNX Runtime, TensorRT, llama.cpp / GGML, or similar).
  • Understanding of model optimization techniques (quantization, pruning, distillation) and the trade-offs they involve.
  • Strong fundamentals in performance profiling and working within constrained compute/latency budgets.
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