AI Engineer (Multimodal Systems)

Razer

Paris

On-site

EUR 70,000 - 110,000

Full time

4 days ago
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Job summary

Razer is seeking an experienced AI Engineer to design and optimize multimodal AI components for in-game event recognition and video dataset generation.

The role focuses on on-device inference, C++ implementation, and performance tuning across top games, with collaboration alongside SDK developers and data pipelines.

Qualifications

  • Strong background in computer vision or audio event classification.
  • Experience with real-time inference and model compression for deployment.
  • Proficient in C++ for high-performance implementation.
  • Experience with OpenCV, PyTorch, or TensorFlow for model integration.
  • Familiarity with dataset management, labeling, and augmentation techniques.
  • Solid understanding of ML fundamentals (CNNs, transformers, multimodal fusion).

Responsibilities

  • Designs and implements AI components for in-game event recognition and multimodal learning.
  • Develops CV and audio processing pipelines for automated dataset generation and labeling.
  • Collaborates on training workflows for games across releases.
  • Collaborates with SDK developers for on-device inference optimization.
  • Implements and maintains C++ modules for data acquisition, inference, and model serving.
  • Focuses on performance tuning and latency reduction for on-device intelligence.
  • Develop and optimize AI components for multimodal in-game event recognition, video dataset generation, and model deployment.
  • Build AI modules for CV/audio-based in-game event detection.
  • Implement data preprocessing and feature extraction pipelines.
  • Train, validate, and deploy models across top 100–3000 games.
  • Design video decluttering pipeline for gameplay quality refinement.

Skills

C++
ML frameworks
Real-time inference
CV/Audio classification
Multimodal data
Model deployment
Performance debugging
Data labeling
ML fundamentals
On-device inference

Tools

OpenCV
PyTorch
TensorFlow

Job description

  • Designs and implements AI components for in-game event recognition, multimodal learning, and model optimization
  • Develops CV and audio processing pipelines for automated dataset generation and labeling
  • Collaborates on training workflows for the top 100, 500, and 3000 games
  • Builds the video decluttering pipeline to filter irrelevant gameplay segments
  • Works closely with the Lead Engineer on model deployment optimization and SDK integration
  • Implements and maintains C++ modules for data acquisition, inference, and model serving
  • Focused on performance tuning and inference latency reduction for on-device intelligence
  • Develop and optimize AI components for multimodal in-game event recognition, video dataset generation, and model deployment
  • Build AI modules for CV/audio-based in-game event detection
  • Implement data preprocessing and feature extraction pipelines
  • Train, validate, and deploy models across top 100–3000 games
  • Design video decluttering pipeline for gameplay quality refinement
  • Collaborate with SDK developers for on-device inference optimization
  • Ensure low-latency, high-accuracy inference performance
  • Systematic approach to scalability, reproducibility, and deployment
  • Multimodal data processing (video, audio, metadata)
  • Rigorous analytical and debugging skills in performance-critical contexts
  • Applied AI engineering and model lifecycle understanding
  • Experience with OpenCV, PyTorch, or TensorFlow for model integration
  • Experience with real-time inference and model compression for deployment
  • Proficient in C++ for high-performance implementation
  • Background in computer vision or audio event classification
  • Familiarity with dataset management, labeling, and augmentation techniques
  • Solid understanding of ML fundamentals (CNNs, transformers, multimodal fusion)
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