Lead Level Designer - Shape Open-World Adventures

Ubisoft Entertainment

Montpellier

Sur place

EUR 55 000 - 75 000

Plein temps

Il y a 8 jours

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Résumé du poste

Ubisoft in Montpellier is seeking an experienced Level Designer to lead the Level Design team within Beyond Good & Evil 2. You will shape open-world locations, define the design language, and ensure consistency from concept to final implementation.

You will manage 6–7 designers, collaborate with leads across World, Game, Narrative, and Art, and drive playtesting, iteration, and documentation. A passion for AAA games and open-world experiences is essential.

Qualifications

  • Experience on AAA games and shipped multiple titles is mandatory.
  • Knowledge of open-world games is a plus.
  • Ability to think systemically, simplify complexity, and empathize with players.

Responsabilités

  • Be at the heart of design decisions, working directly with project leads.
  • Define and communicate the level design vision with the World, Game, Narrative, and Art leads.
  • Ensure consistency across locations from concept through final implementation.
  • Develop a clear design language for the player.
  • Lead a team of 6–7 Level Designers and mentor junior members.
  • Document best practices and world-building guidelines.

Description du poste

Ubisoft in Montpellier is seeking an experienced Level Designer to lead the Level Design team within Beyond Good & Evil 2. You will shape open-world locations, define the design language, and ensure consistency from concept to final implementation.

You will manage 6–7 designers, collaborate with leads across World, Game, Narrative, and Art, and drive playtesting, iteration, and documentation. A passion for AAA games and open-world experiences is essential.

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