Lead Level Designer — Open-World AAA

Ubisoft

Montpellier

Sur place

EUR 60 000 - 90 000

Plein temps

Il y a 8 jours

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Avantages offerts par ce poste

Ambitious open-world project
Close-knit, supportive team
Creative freedom in gameplay
Opportunity to grow and structure a项目

Résumé du poste

Ubisoft Montpellier is seeking a senior Level Design Lead for Beyond Good & Evil 2. You will guide open-world space design, lead a team of 6–7 designers, and ensure design coherence from concept to implementation on a high-profile project.

You will drive gameplay clarity, world consistency, and player-centric experiences, collaborating with project leads, gameplay, art, and tech teams. A background in AAA open-world titles is essential.

Qualifications

  • Experience on AAA games and shipped titles is required.
  • Knowledge of open-world game design is a plus.
  • Ability to balance player experience with world systems.

Responsabilités

  • Define and communicate level design vision with project leads.
  • Ensure consistency from concept to final implementation across locations.
  • Lead a team of 6–7 level designers and mentor junior members.
  • Coordinate with gameplay, art, and tech teams to ensure smooth workflows.
  • Drive iterative playtests and refine designs based on feedback.

Connaissances

Open-world level design
Team leadership
3D level design
UX for level design
Communication
Iterative design
Project coordination

Outils

Voyager Engine
3D modelling tools

Description du poste

Ubisoft Montpellier is seeking a senior Level Design Lead for Beyond Good & Evil 2. You will guide open-world space design, lead a team of 6–7 designers, and ensure design coherence from concept to implementation on a high-profile project.

You will drive gameplay clarity, world consistency, and player-centric experiences, collaborating with project leads, gameplay, art, and tech teams. A background in AAA open-world titles is essential.

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