Lead Animation Developer

Jobtailor

Cergy

Sur place

EUR 90 000 - 130 000

Plein temps

14 jours+

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Résumé du poste

Jobtailor in France is seeking a Lead Animation Developer to design, implement, and optimize AAA-quality animation systems using Unreal Engine. You will work closely with animators, artists, designers, and gameplay programmers to establish team strategy and ensure top-tier integration with gameplay and physics.

The ideal candidate has 5+ years in a Lead role, 3+ years in runtime animation for gameplay, strong C++ skills, and fluent English and French.

Qualifications

  • 5+ years in a Lead position (mandatory).
  • 3+ years in runtime animation development for gameplay.
  • Strong programming knowledge, especially in C++ and OOP.
  • Good understanding of the code impact on performance and memory utilization.
  • Familiar with modern game engine architectures and Unreal Engine animation features.
  • Experience in Agile environments, supporting self-organization and cross-functional collaboration.
  • Fluent in French and English, both written and spoken.

Responsabilités

  • Designing, developing, and maintaining AAA-quality animation systems in Unreal Engine or other engines.
  • Collaborating with animators, technical artists, and gameplay programmers.
  • Guiding the team with strategy and direction for animation developers.
  • Coordinating with Technical Directors on project progress and objectives.
  • Driving tools and engine features for animation blending, state machines, motion matching, IK, and retargeting.
  • Ensuring smooth integration between gameplay, physics, and animation systems.
  • Working with gameplay, art, design, and production teams for high-quality integration.

Connaissances

Lead experience
Animation runtime development
C++ programming
OOP
Strong communication
English & French fluency

Outils

Unreal Engine

Description du poste

Responsibilities
  • Designing, developing, and maintaining AAA-quality animation systems in Unreal Engine or other proprietary engines
  • Working closely with animators, technical artists, and gameplay programmers
  • Establishing guidance and strategy for the team of talented animation developers
  • Coordinating closely with Technical Directors to align on project progress and objectives
  • Driving the implementation of tools and engine features for systems like animation blending, state machines, motion matching, IK, and runtime retargeting
  • Ensuring smooth integration between gameplay and physics feedback and the animation systems
  • Collaborating with other teams (gameplay, art, design, production) to ensure high-quality integration and responsiveness
Requirements
  • 5+ years in a Lead position (mandatory)
  • 3+ years in runtime animation development for gameplay or equivalent
  • Strong programming knowledge, especially in C++ and OOP logic
  • Good understanding of the code impact on performance and memory utilization
  • Familiar with modern game engine architectures
  • Experienced in managing and delivering features in an Agile environment, leveraging and supporting team self‑organization, promoting lean processes, and cross‑functional collaboration
  • Familiar with Unreal Engine and its animation features
  • Autonomous, efficient, and proactive attitude
  • Strong interpersonal and communication skills
  • Fluent in French and English, both written and spoken.
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