Head of UI/UX

Zohorecruit

Paris

À distance

EUR 90 000 - 130 000

Plein temps

14 jours+
Générateur de candidature

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Avantages offerts par ce poste

Competitive compensation
Equity
Performance bonuses
Flexible remote setup

Résumé du poste

BoostHire LLC is seeking a Head of UI/UX to define the visual language across our mobile titles. You’ll lead a small design team, collaborate with product and development, and shape interfaces that are seamless, accessible, and unforgettable.

You bring 6+ years in UX/UI with a mobile-first portfolio, and proficiency in Figma, Adobe CC, Unity UI systems. This leadership role combines strategy with hands-on craft, mentoring designers, and balancing usability with bold creative direction in a

Qualifications

  • 6+ years in UX/UI design with leadership experience.
  • Strong portfolio of mobile-first UI/UX work for apps or games.
  • Proficiency with Figma, Adobe Creative Cloud and Unity UI systems.
  • Deep understanding of interaction design, visual hierarchy, and usability.
  • Confident collaboration with developers from layout to asset delivery.
  • Ability to balance usability with brand and artistic direction.
  • Leadership quality: clear, empathetic, and capable of giving/receiving feedback.

Responsabilités

  • Define and drive the overall UI/UX vision across all games.
  • Lead and mentor a team of UX and UI designers—helping them grow and execute at a high level.
  • Collaborate with game designers, PMs, and developers to bring ideas to life.
  • Build player flows, wireframes, prototypes, and polished final assets.
  • Establish scalable design systems, UI libraries, and style guides.
  • Conduct (and support) user testing, UX research, and usability reviews.
  • Ensure accessibility, clarity, and visual consistency across every touchpoint.
  • Advocate for the player, balancing simplicity with creativity.

Connaissances

UX design leadership
Mobile-first UI/UX
Figma
Unity UI systems

Outils

Figma
Adobe CC
Unity UI systems
Prototyping

Description du poste

When a player opens our game, the first thing they feel isn’t just the art — it’s the flow. The clarity. The delight in moving through the experience.

We’re looking for a Head of UI/UX who understands that great interface design is invisible — but unforgettable. You’ll lead a small team of designers, work closely with product and development, and define the visual language and usability standards across all our mobile titles.

This is a leadership role for someone who combines system thinking with hands‑on design craft — and has the portfolio to prove it.

What you’ll do
  • Define and drive the overall UI/UX vision across all games
  • Lead and mentor a team of UX and UI designers — helping them grow and execute at a high level
  • Collaborate with game designers, PMs, and developers to bring ideas to life
  • Build player flows, wireframes, prototypes, and polished final assets
  • Establish scalable design systems, UI libraries, and style guides
  • Conduct (and support) user testing, UX research, and usability reviews
  • Ensure accessibility, clarity, and visual consistency across every touchpoint
  • Advocate for the player, and balance simplicity with creativity
Who you are
  • 6+ years in UX/UI design, with at least 2 in a lead or head-of role
  • Strong portfolio of mobile-first product or game UI/UX work
  • Skilled in tools like Figma, Adobe CC, Unity UI systems, and prototyping software
  • Deep understanding of interaction design, UX principles, and visual hierarchy
  • Confident working with developers — from layout to asset delivery
  • Experienced in balancing usability with brand and artistic direction
  • A thoughtful leader — clear, empathetic, and confident in giving/receiving feedback
Nice to have
  • Previous experience with mobile game interfaces (F2P, casual, or midcore)
  • Familiarity with Unity UI implementation and technical constraints
  • Experience with motion/interaction design (After Effects, Lottie, etc.)
  • Passion for behavioral psychology and player-centric design
  • Understanding of localization, accessibility, and multi-platform design

Shape the user experience of games played by millions

A design-driven culture that values your voice from day one

Supportive team, flat hierarchy, and real creative freedom

Competitive compensation, equity, and performance bonuses

Flexible remote options, wellness perks, and a team that respects work-life balance

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