UI/UX Artist - Castle Busters

Voodoo

Paris

Hybride

EUR 30 000 - 50 000

Plein temps

Il y a 2 jours
Soyez parmi les premiers à postuler
Générateur de candidature

Transformez ce poste en entretien — un CV et une lettre de motivation conçus selon ce que cet employeur recherche.

Passez les filtres ATS

Résumé du poste

Voodoo is seeking a UI Artist to shape the visual language of mobile game interfaces and lead the creation of polished UI assets. You will collaborate with designers and developers to ensure UI supports gameplay and accessibility across devices.

Ideal candidates have 3–5 years of UI art experience in mobile games, strong skills in Figma and Photoshop, and the ability to implement UI assets within Unity. You will contribute to live projects and prototype new UI systems.

Qualifications

  • 3–5 years of UI art experience in mobile games.
  • Proficient in Figma and Photoshop.
  • Comfortable handling the implementation of UI and assets into Unity.
  • Experience building and maintaining UX/UI framework libraries within a game project.
  • Comfortable using AI tools to accelerate prototyping and asset creation.

Responsabilités

  • Flesh out the details of a game's design, oversee its testing, and revise the game in response to player feedback.
  • Develop and optimize UX flows of new and existing features.
  • Create and maintain a comprehensive UI Style Bible and reusable component libraries.
  • Create high-quality 2D assets (menus, HUDs, buttons, icons) for mobile devices.

Connaissances

UI art
Figma
Photoshop
Unity
Collaboration

Outils

Unity
Photoshop
Figma

Description du poste

Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz.

Team

Our Gaming team is made up of hybrid-casual, casual and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games.

This is an opportunity to bring your ideas to life, to create your games, in an enjoyable and benign working environment among gaming lovers. Your games will be published by the worldwide leader in this field. You will get the chance to join a newly created small studio, focusing on creating and testing new hyper casual game prototypes to be published by Voodoo. You will have autonomy, a strong impact on the ideation, and a unique opportunity to reach hundreds of millions of players. You will take an innovative approach to gameplay ideas/features and give them their own spin.

Role

With this role, you will be core to the company by contributing daily to important decisions with a multidisciplinary team of passionate and talented people. Flesh out the details of a game's design, oversee its testing, and revise the game in response to player feedback. Thanks to your creativity and your teamwork, let’s entertain millions of people with your hit games.


Our studios are looking for people who bring their own ideas and are always willing to compromise to move forward.

Support the Art director in the ideation and execution of the game’s vision.

Develop and optimize UX flows of new and existing features.

Create and maintain a comprehensive UI Style Bible and reusable component libraries.

Create high-quality 2D assets (menus, HUDs, buttons, icons, etc) and ensure optimal performance across mobile devices.

Work with Game Designers and the Product Team to ensure UI supports gameplay and accessibility goals.

Iterate quickly based on team feedback and live user data.

Propose creative ideas to boost player engagement and improve the user experience.

Nice to have: experience designing and implementing high-quality, scalable UI systems in Unity.

Profile

3–5 years of UI art experience in mobile games

Proficient in Figma and Photoshop

Comfortable handling the implementation of UI and assets into Unity.

Experience building and maintaining UX/UI framework libraries within a game project

Comfortable using AI tools to accelerate prototyping and asset creation

Proactive mindset — able to identify product needs, source references, and drive solutions independently

Strong portfolio showcasing excellent UI art, visual polish, readability, and attention to detail.

Strong understanding of layout, composition, color, typography, visual hierarchy, iconography, and readability.

Ability to work independently in a small team, organize your own work, and move features forward without heavy process.

Nice to have: Experience creating UI animations, transitions, interaction feedback, or other motion design for game interfaces.

Experience working with multiple stakeholders and driving alignment around the visual quality and direction of UI.

Strong collaboration and communication skills.

Passion for mobile games.

Other benefits according to the country you reside

Obtenez votre examen gratuit et confidentiel de votre CV.

ou faites glisser et déposez votre fichier ici.

Similar jobs

Postes similaires à comparer

UI/UX Artist - Castle Busters
UI/UX Artist - Castle Busters

Voodoo • Paris

Hybride
EUR 42 000 - 60 000
Best-in-class compensation
Country benefits
UI/UX Artist - Castle Busters
UI/UX Artist - Castle Busters

voodoo • France

Sur place
EUR 45 000 - 65 000
Best-in-class compensation
Country-specific benefits
UI/UX Artist - Castle Busters
UI/UX Artist - Castle Busters

LesJeudis • Paris

Sur place
EUR 42 000 - 64 000
Best-in-class comp
Benefits per country
UI/UX Artist - Paper.io 2
UI/UX Artist - Paper.io 2

Voodoo • Paris

Sur place
EUR 45 000 - 60 000
Best-in-class compensation
Other benefits according to thecountry
Freelance 3D Artist - Puzzle Studio
Freelance 3D Artist - Puzzle Studio

voodoo • France

Sur place
EUR 35 818 000 - 77 146 000
Best-in-class compensation
Country-specific benefits
Art Director - Draft Showdown
Art Director - Draft Showdown

Voodoo • Paris

Sur place
EUR 50 000 - 80 000
Best-in-class compensation
Other benefits according to the country you reside
Game Designer - Castle Busters
Game Designer - Castle Busters

Voodoo • Paris

Sur place
EUR 52 000 - 78 000
Best in Class compensation
Country-specific benefits
Art Director - Draft Showdown
Art Director - Draft Showdown

Voodoo • Paris

Sur place
EUR 70 000 - 110 000
Best-in-class compensation
Country-specific benefits
UI/UX Artist — Craft Mobile Game UI & Flows
UI/UX Artist — Craft Mobile Game UI & Flows

voodoo • France

Sur place
EUR 45 000 - 65 000
Best-in-class compensation
Country-specific benefits
UI/UX Artist: Design Hit Mobile Game Interfaces
UI/UX Artist: Design Hit Mobile Game Interfaces

Voodoo • Paris

Hybride
EUR 30 000 - 50 000