UI/UX Artist - Paper.io 2

Voodoo

Paris

Sur place

EUR 45 000 - 60 000

Plein temps

14 jours+

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Avantages offerts par ce poste

Best-in-class compensation
Other benefits according to thecountry

Résumé du poste

Voodoo, a leading mobile game publisher, is hiring a UI/UX Artist to shape the look and feel of Paper.io 2 and other titles. You will craft high-quality 2D assets, maintain UI style guides, and optimize UX flows for mobile players.

You will collaborate with art directors, game designers, and product teams, iterate quickly from feedback and live data, and ensure accessibility and readability across devices. Proficiency in Figma is required, Unity experience is a plus.

Qualifications

  • 4+ years experience as a UI/UX Artist on shipped mobile games.
  • Experience designing in Figma.
  • Excellent design skills with strong visual hierarchy and readability.
  • Keen eye for mobile game trends and ability to learn from success cases.
  • Ability to design, document and execute a consistent UI visual language.
  • Experience collaborating with cross-functional remote teams.
  • Fluent in English.

Responsabilités

  • Support the Art director in the ideation and execution of the game's vision.
  • Develop and optimize UX flows of new and existing features.
  • Create and maintain a comprehensive UI Style Bible and reusable component libraries.
  • Create high-quality 2D assets (menus, HUDs, buttons, icons, etc) and ensure optimal performance across mobile devices.
  • Work with Game Designers and the Product Team to ensure UI supports gameplay and accessibility goals.
  • Iterate quickly based on team feedback and live user data.
  • Propose creative ideas to boost player engagement and improve the user experience.
  • Nice to have: experience designing and implementing high-quality, scalable UI systems in Unity.

Connaissances

Visual design
Fluent in English

Outils

Figma
Unity

Description du poste

About Voodoo

Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz.

Team

Our Gaming team is made up of hybrid-casual, casual, and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing, and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games.

Joining our Live games team means collaborating with gaming industry experts on globally renowned, enduring games while embracing exciting new entrepreneurial ventures. With over seven billion downloads worldwide and a portfolio of more than 10 resilient hybrid games generating more than $20m per year, we are the world's largest and most successful hybrid publisher.

You will be joining one of our Live Studios, working on Paper.io 2.

We're a small team of excellent people who take care of everything from ideas to testing, and we intend to grow while maintaining our high standards.

Role
  • Support the Art director in the ideation and execution of the game's vision.

  • Develop and optimize UX flows of new and existing features.

  • Create and maintain a comprehensive UI Style Bible and reusable component libraries.

  • Create high-quality 2D assets (menus, HUDs, buttons, icons, etc) and ensure optimal performance across mobile devices.

  • Work with Game Designers and the Product Team to ensure UI supports gameplay and accessibility goals.

  • Iterate quickly based on team feedback and live user data.

  • Propose creative ideas to boost player engagement and improve the user experience.

  • Nice to have: experience designing and implementing high-quality, scalable UI systems in Unity.

Profile
  • 4+ years experience as a UI/UX Artist on shipped mobile games.

  • You must have experience designing in Figma.

  • Excellent design skills, with a keen eye for visual hierarchy, composition, and readability.

  • A keen eye for emerging mobile game trends with the ability to creatively deconstruct and learn from success cases.

  • Ability to design, document and execute a consistent UI visual language.

  • Experience collaborating with cross-functional remote teams.

  • Fluent in English.

Benefits
  • Best-in-class compensation

  • Other benefits according to the country you reside

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