Associate Art Director (chara/weapons) - F/M/NB

Novaquark

Paris

Teletrabalho

EUR 70 000 - 100 000

Tempo integral

há 46 horas
Torna-te num dos primeiros candidatos

Uma candidatura completa num minuto

Currículo e carta de apresentação personalizados, prontos a enviar.

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Vantagens oferecidas por esta oferta de emprego

Full remote possible

Resumo da oferta

Novaquark is seeking an Associate Art Director (characters and weapons) to guide the visual direction of levels and environments. You will ensure artistic consistency, quality, and correct application of the approved art direction across environment production, while supporting character and weapon teams for our AAA Dark fantasy game.

We value a strong portfolio demonstrating range and quality across game art disciplines.

Qualificações

  • 6–10+ years in game art roles (lead artist, senior artist) with shipped titles.
  • Leadership exposure: mentoring or supervising artists in a game production env.
  • Proficiency in Maya/3ds Max, Photoshop, Substance, and Unreal Engine.

Responsabilidades

  • Define and uphold the artistic vision and visual style across characters and weapons in collaboration with other art disciplines.
  • Contribute to creation and maintenance of style guides, references, and documentation communicating art direction.
  • Maintain AAA quality standards for characters and weapons.
  • Provide constructive reviews and art feedback to align work with the vision.
  • Assist with scheduling art milestones, tracking deliverables and escalating risks related to art quality or pipeline issues.
  • Participate in cross-functional reviews (design, engineering, production) to advocate for artistic quality.

Conhecimentos

Leadership
Character art
Weapons art
Art direction
Portfolio
Communication
Art pipelines
Unreal Engine

Ferramentas

Maya
3ds Max
Photoshop
Substance
Unreal Engine

Descrição da oferta de emprego

Role Summary

We are looking for the next great Associate Art Director (characters and weapons), He/She will acts as a direct extension of the Art Director for all matters related to the visual direction of levels and environments. He/She ensures artistic consistency, visual quality, and the proper application of the approved art direction across environment production, while supporting characters and weapons teams for our next AAA Dark fantasy game. The candidate we need to show a strong portfolio showing visual range, style application, and quality across game art disciplines

Responsibilities

  • Help define and uphold the artistic vision and visual style across characters and weapons design in conjunction with (animations, rigging, props, VFX) under senior art leadership.

  • Contribute to creation and maintenance of style guides, reference materials, and documentation that communicate the art direction to artists.

  • Define and maintain AAA quality standards for characters and weapons

  • Act as a creative problem solver without challenging the validated vision

  • Provide constructive reviews and art feedback to artists to align work with the vision.

  • Assist with scheduling art milestones, tracking deliverables and escalating risks related to art quality or pipeline issues.

  • Participate in cross-functional reviews (design, engineering, production) to advocate for artistic quality.

Team composition: Lead + Level artists + concept artists

Team work: Work closely with Concept, Character, Animation, rigger teams and Technical Art to ensure art quality and stylistic consistency.

Core Mandate (4 main missions)
  • Ensure the consistent application of the approved art direction

  • Provide senior-level expertise with immediate impact

  • Support and structure Level Art teams over a limited timeframe

  • Produce standards, guidelines, moodboards and ref that remain usable after the contract ends

Success Criteria (What are we expecting from you in the next months)
  • Translate the existing art direction (concept art) into clear, actionable rules

  • Quickly identify and correct quality gaps

  • Propose artistic solutions adapted to production constraints

  • Does not challenge the approved vision, but ensures its clarity and consistency

  • Integrate quickly into existing pipelines

  • Identify artistic and technical friction points

  • Help secure chara/weapons deliverables

  • Provide clarity in partially defined production contexts

Key information

  • Type of contract: Permanent or Contractor (a

  • Availability: Start of November

  • Location: Full remote possible

  • Compensation and Benefits:

    We partner with Deel to facilitate hiring globally, ensuring compliance with local labor laws and providing tailored benefits for each country. This collaboration allows us to offer competitive packages and seamless onboarding for our international team members, enhancing their employment experience no matter where they are located.

  • Few links about us

    • We released the first trailer: https://tinyurl.com/yd9k7fa8

    • Our website: https://tinyurl.com/2ae4hxuu

    • A short article about us: https://tinyurl.com/mr23zkkb

    • Good summary of our game: https://tinyurl.com/bdzxd9cc

Hard skillsMandatory (if a candidate doesn’t have it in his/her background, the hiring process will not continue)Industry Experience: ~6–10+ years in game art roles (lead artist, senior artist) with shipped titles - preferably including AAA console/PC projects.Leadership Exposure: Previous work leading art tasks, mentoring, or supervising artists within a game production environment.Expertise in industry art tools such as Maya/3ds Max, Photoshop, Substance, and familiarity with proprietary or modern engines like Unreal.Solid understanding of art pipelines, asset creation constraints, and performance considerations in real-time games.Strong collaborative mindset, excellent verbal and written communication skills with ability to articulate artistic decisions to artists, leads, and non-art stakeholdersNice to have (if the candidate doesn’t have it, we can continue the hiring process)Knowledge in concept art characters and weaponsBasic artistic principles

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