Senior Mobile Graphics Engineer - Real-Time Rendering

Scopely

España

Híbrido

EUR 90.000 - 120.000

Jornada completa

14 días+
Generador de candidaturas

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Descripción de la vacante

Scopely is seeking a Senior Graphics Engineer to join a growing cross-platform team. You will develop and optimize real-time rendering features on mobile platforms (Vulkan for Android, Metal for iOS) and work on GPU-driven visibility, culling, and LOD in a hybrid or remote setup.

You will profile performance using RenderDoc, Perfetto, Xcode GPU Debugger and other tools, write efficient shaders, and collaborate with engine/content teams to keep visuals high quality across devices.

Formación

  • 5+ years of graphics programming on mobile.
  • Strong C++ skills in performance-critical rendering code.
  • Experience with Vulkan and/or Metal APIs.

Responsabilidades

  • Develop and optimize real-time rendering features on mobile using Vulkan and Metal.
  • Implement GPU-driven visibility, culling, and LOD with clustered/meshlet systems.
  • Integrate modern rendering techniques: clustered lighting, TAA, TSR.
  • Develop real-time global illumination with senior staff for multiple device tiers.
  • Write and optimize shaders (HLSL/GLSL/MSL) for power-efficient mobile performance.
  • Profile GPU/CPU performance and analyze bottlenecks with industry tools.
  • Contribute to GPU memory layout, draw submission, and render-pass optimizations.
  • Collaborate with engine/content teams to meet quality across platforms.
  • Stay informed on industry rendering trends and suggest pipeline improvements.

Conocimientos

C++
Real-time rendering
Shader programming
GPU performance profiling
Mobile graphics

Herramientas

Vulkan
Metal
Unity SRP
RenderDoc
Perfetto
Xcode GPU Debugger
Mali/Snapdragon profilers

Descripción del empleo

Scopely is seeking a Senior Graphics Engineer to join a growing cross-platform team. You will develop and optimize real-time rendering features on mobile platforms (Vulkan for Android, Metal for iOS) and work on GPU-driven visibility, culling, and LOD in a hybrid or remote setup.

You will profile performance using RenderDoc, Perfetto, Xcode GPU Debugger and other tools, write efficient shaders, and collaborate with engine/content teams to keep visuals high quality across devices.

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