Senior VFX Engineer

Jobgether SRL

España

Remote

EUR 90,000 - 120,000

Full time

17 hours ago
Be an early applicant
Application generator

A complete application in a minute — tailored resume and cover letter, ready to send.

Get past ATS filters

Benefits offered by this job

Fully remote work
Annual team retreats
Competitive compensation

Job summary

Jobgether SRL is seeking a Senior VFX Engineer based in Spain to lead real-time visual effects across a major Unity3D game project. You will own critical runtime systems, develop shaders with HLSL and Shader Graph, and collaborate closely with artists and engineers to balance visual fidelity with performance.

You will prototype new rendering approaches, build artist-facing tools, and drive production-ready solutions while ensuring scalability and maintainability across platforms including mobile.

Qualifications

  • Strong professional experience with HLSL shader programming and real-time VFX development.
  • Fluency with node-based shader tools such as Unity Shader Graph or Amplify.
  • Strong knowledge of real-time rendering concepts including blending, transparency, sorting, depth, and instancing.
  • Proven experience shipping particle-based effects in Unity with Shuriken or equivalents.
  • Experience designing scalable runtime systems for high-frequency effects and performance budgeting.
  • Strong C# skills in gameplay, engine, or performance-critical systems.
  • Experience with ECS/DOTS, Jobs, Burst is highly preferred.

Responsibilities

  • Develop scalable runtime systems for high-frequency gameplay effects including pooling and batching.
  • Design and implement shaders using HLSL, Shader Graph, Amplify, or comparable technologies.
  • Build and optimize particle-based effects with mesh particles, trails, flipbooks, and GPU-driven approaches.
  • Create artist-facing Unity tools, inspectors, validators, and batch workflows.
  • Optimize VFX for mobile and performance-constrained platforms, focusing on GPU usage and memory budgets.
  • Collaborate with VFX Artists, Technical Artists, Gameplay Engineers, and Rendering Engineers to translate requirements into robust solutions.
  • Prototype new rendering approaches and bring successful solutions to production, establishing standards.
  • Review and improve systems while leaving maintainable, reusable technology for the team.

Skills

VFX engineering
Shader programming
C# programming
Real-time rendering
Optimization
Cross-team collaboration
English fluency

Tools

Unity
Shader Graph
Amplify
Shuriken
ECS/DOTS
Burst

Job description

This position is listed on behalf of a partner company, who manages all applications and next steps. Our partner is looking for a Senior VFX Engineer based in Spain. This is a senior individual contributor role focused on the technology and runtime systems that power real-time visual effects in a major Unity3D game project. You will work at the intersection of VFX, Technical Art, Rendering, and Engineering, turning creative concepts into scalable and production-ready solutions. The role combines shader development, particle systems, GPU-driven effects, runtime architecture, tooling, and performance optimization. You will have significant technical ownership, from rapid prototyping and architectural decisions through to production implementation. Working closely with artists and engineers, you will help balance visual ambition with performance, scalability, and maintainability. This is an opportunity to directly shape the technology that enables high-quality real-time effects across a large game.

Accountabilities
  • Develop scalable runtime systems for high-frequency gameplay effects, including pooling, shared emitters, batching, prioritization, and effect budgets.
  • Design and implement shaders using HLSL, Shader Graph, Amplify, or comparable technologies.
  • Build and optimize particle-based effects using mesh particles, trails, flipbooks, procedural techniques, and GPU-driven approaches.
  • Create artist-facing Unity tools, including custom inspectors, validators, asset processors, batch workflows, and reusable production utilities.
  • Optimize VFX for mobile and other performance-constrained platforms, with a focus on GPU performance, memory usage, overdraw, shader complexity, and runtime efficiency.
  • Collaborate closely with VFX Artists, Technical Artists, Gameplay Engineers, and Rendering Engineers to translate creative requirements into robust technical solutions.
  • Prototype new rendering and VFX approaches, validate their technical feasibility, and bring successful solutions through to production.
  • Establish reusable templates, workflows, documentation, and technical standards that improve the efficiency and consistency of the wider VFX team.
  • Act as a bridge between artistic and engineering disciplines, making informed technical decisions that balance visual quality, scalability, and performance.
  • Review and improve existing systems while leaving behind clean, maintainable technology that benefits the broader team.
Requirements
  • Strong professional experience with HLSL shader programming and real-time VFX development.
  • Fluency with node-based shader tools such as Unity Shader Graph, Amplify, or similar technologies.
  • Strong knowledge of real-time rendering concepts, including blending, transparency, sorting, depth, instancing, and Scriptable or custom render pipelines.
  • Proven experience shipping particle-based effects in Unity, including Shuriken or equivalent systems.
  • Hands-on experience with mesh particles, trails, flipbooks, shader-driven effects, and procedural VFX techniques.
  • Experience designing scalable runtime systems for high-frequency effects, including pooling, batching, prioritization, and performance budgeting.
  • Strong C# programming skills, ideally within gameplay, engine, or performance-critical systems.
  • Experience with ECS/DOTS, Jobs, Burst, or equivalent performance-oriented architectures is strongly preferred.
  • Strong understanding of mobile GPU optimization, including overdraw, half precision, texture and memory budgets, shader variants, and runtime constraints.
  • Experience creating Unity Editor tooling such as custom inspectors, property drawers, asset processors, and batch tools.
  • Understanding of Metal, Vulkan, and GLES, including platform-specific graphics limitations and shader or PSO warmup considerations.
  • Strong communication and collaboration skills, with the ability to work effectively across artistic and engineering disciplines.
  • Fluent English.
Nice To Have
  • Strong experience with Unity DOTS/Entities, ECS-based rendering, or instanced material properties.
  • Experience with compute shaders and GPU-driven effects.
  • Knowledge of vertex animation techniques, SDFs, procedural noise, and procedural rendering.
  • Experience with procedural or voxel geometry, dynamic meshes, hull generation, or custom lighting systems.
  • Experience developing networked gameplay effects, including predicted versus confirmed events.
  • Background working on multiplayer or large-scale gameplay systems.
  • A strong artistic eye and an ability to contribute to VFX look development.
  • Experience building effects for mobile or other highly performance-constrained platforms.
  • Experience delivering stylized game projects, particularly for mobile platforms.
Benefits
  • Meaningful technical ownership over the VFX technology powering a major Unity3D game project.
  • Direct collaboration with experienced VFX Artists, Technical Artists, Rendering Engineers, and Gameplay Engineers.
  • The opportunity to solve complex rendering, performance, and scalability challenges.
  • A role where engineering directly enables creative ambition and visual quality.
  • A highly collaborative international working environment.
  • Fully remote work.
  • Flexible contract options depending on location and circumstances.
  • Competitive compensation based on experience and contract structure.
  • Annual team retreats.
  • Potential for long-term collaboration as the project and team continue to grow.
Get your free, confidential resume review.

or drag and drop your file here.

Similar jobs

Similar jobs worth comparing

Senior VFX Engineer
Senior VFX Engineer

Jobgether SRL • Spain

On-site
EUR 70,000 - 120,000
Fully remote work
Annual team retreats
Flexible contract options depending on
Senior Animation Engineer
Senior Animation Engineer

Jobgether SRL • Spain

On-site
EUR 70,000 - 95,000
Fully remote work
Flexible contract options
Annual team retreats
+1
Senior VFX Engineer: Real-Time Unity Effects (Remote)
Senior VFX Engineer: Real-Time Unity Effects (Remote)

Jobgether SRL • Spain

Remote
EUR 90,000 - 120,000
Fully remote work
Annual team retreats
Competitive compensation
Senior Animation Engineer
Senior Animation Engineer

Jobgether SRL • Spain

Remote
EUR 60,000 - 90,000
Fully remote work
Annual team retreats
Flexible contract options
+1
Lead VFX Artist
Lead VFX Artist

Gameloft • Barcelona

On-site
EUR 90,000 - 130,000
Senior VFX Engineer - Remote Unity Real-Time
Senior VFX Engineer - Remote Unity Real-Time

Jobgether SRL • Spain

Remote
EUR 70,000 - 120,000
Fully remote work
Annual team retreats
Flexible contract options depending on
Lead VFX Artist
Lead VFX Artist

Gameloft Barcelona • Barcelona

Hybrid
EUR 60,000 - 90,000
Permanent contract
25 vacation days
Health insurance
+5
Lead VFX Artist
Lead VFX Artist

Gameloft • Cataluña

Hybrid
EUR 60,000 - 90,000
Permanent contract and benefits
25 vacation days
Hybrid work model
+8
Lead VFX Artist
Lead VFX Artist

Activision • Barcelona

On-site
EUR 70,000 - 110,000
Technical Director, Applied AI
Technical Director, Applied AI

Jobgether SRL • Spain

On-site
EUR 90,000 - 150,000
AI ownership
Close collaboration
Experimentation
+8