Senior Engineer, Graphics

Scopely

Barcelona

Hybrid

EUR 85,000 - 110,000

Full time

3 days ago
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Job summary

Scopely is seeking a Senior Graphics Engineer to drive real-time rendering innovations for mobile across Android and iOS. The role supports remote and hybrid options, including a Barcelona hub, with visa sponsorship available from various locations.

You will work on high-performance visuals, clustered geometry, shader work, and GPU profiling to ensure games look and run great across devices. The team builds cross-platform, cross-title pipeline improvements for flagship mobile games.

Qualifications

  • 5+ years of graphics programming on mobile platforms.
  • Strong C++ skills in performance-critical rendering code.
  • Solid knowledge of Vulkan and/or Metal APIs.
  • Experience with Unity SRP, including extending SRPs.
  • Understanding of mobile GPU architecture (tiling, bandwidth, power constraints).
  • Proficiency in GPU performance profiling and optimization workflows.
  • Familiarity with compute-based rendering techniques and GPU-driven pipelines.

Responsibilities

  • Develop and optimize real-time rendering features on mobile platforms using Vulkan (Android) and Metal (iOS).
  • Work with clustered/meshlet-based geometry systems, implementing GPU-driven visibility, culling, and LOD.
  • Integrate modern rendering techniques such as clustered/tiled lighting, TAA, and TSR.
  • Assist in developing real-time global illumination features across device tiers.
  • Write and optimize shaders (HLSL/GLSL/MSL) for power-efficient mobile performance.
  • Profile GPU/CPU performance and analyze rendering bottlenecks with tools like RenderDoc and Xcode GPU Debugger.
  • Contribute to GPU memory layout design, draw submission strategies, and render pass optimizations for tile-based GPUs.
  • Collaborate with engine/content teams to meet visuals quality and performance goals across platforms.
  • Stay informed on industry rendering trends and suggest pipeline improvements.

Skills

Graphics programming
C++
Mobile GPU

Tools

Vulkan
Metal
Unity SRP
Shader languages

Job description

We are looking for a Senior Graphics Engineer. This role can be based remotely in the UK, Ireland, Portugal, Spain or from our Barcelona hub on a hybrid basis. If you're open to working in any of these locations, there's no need to apply more than once. We'll discuss location preferences during the hiring process. We can support with visa sponsorship from any location.

We are looking for strong rendering expertise and a passion for delivering high-quality, high-performance visuals. You will work on real-time rendering features and optimizations that help our game look and run its best across a wide range of devices.

We are in the early stages of development on an ambitious, unannounced, cross-platform Strategy/MMO title, creating a team of talented and passionate game makers to join us on this exciting journey!

At Scopely, we care deeply about what we do and want to inspire play, every day — whether in our work environments alongside our talented colleagues or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing, and innovating the mobile games industry, connecting millions of people around the world daily.

What You Will Do
  • Develop and optimize real-time rendering features on mobile platforms using Vulkan (Android) and Metal (iOS).
  • Work with clustered/meshlet-based geometry systems, implementing GPU-driven visibility, culling, and LOD.
  • Integrate and refine modern rendering techniques such as clustered/tiled lighting, temporal anti-aliasing (TAA), and super-resolution (TSR).
  • Assist in the development of real-time global illumination features in collaboration with senior technical staff, ensuring scalability across different device tiers.
  • Write and optimize shaders (HLSL/GLSL/MSL) for power-efficient mobile performance.
  • Profile GPU/CPU performance and analyze rendering bottlenecks using tools like RenderDoc, Perfetto, Xcode GPU Debugger, and Mali/Snapdragon profilers.
  • Contribute to GPU memory layout design, draw submission strategies, and render pass optimizations for tile-based GPUs.
  • Collaborate closely with engine and content teams to ensure visuals meet quality and performance goals across platforms.
  • Stay informed on industry rendering trends and suggest improvements to our pipeline.
What We Are Looking For
  • 5+ years of graphics programming experience, with a focus on mobile platforms.
  • Strong C++ skills with experience working in performance-critical rendering code.
  • Solid knowledge of Vulkan and/or Metal APIs.
  • Experience with Unity’s Scriptable Render Pipeline (SRP), including extending or customizing SRPs.
  • Understanding of mobile GPU architecture (tiling, bandwidth, power constraints).
  • Proficiency in GPU performance profiling and optimization workflows.
  • Familiarity with compute-based rendering techniques, GPU-driven pipelines, and modern culling/visibility approaches.
Bonus Points
  • Experience with UE5’s Nanite/Lumen or equivalent advanced rendering solutions.
  • Background in custom engine development or low-level rendering systems.
  • Contributions to open-source graphics tools or technical publications.
  • Cross-platform rendering experience beyond mobile (PC/console).
About Scopely

Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble franchise, “Yahtzee With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios

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