Senior Engineer, Graphics

Scopely

Barcelona

Hybrid

GBP 90,000 - 120,000

Full time

4 days ago
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Job summary

Scopely is seeking a Senior Graphics Engineer to join our global team. The role is remote-friendly across the UK, Ireland, Portugal, Spain or based in our Barcelona hub on hybrid basis.

You will push real-time rendering features for mobile across devices, using Vulkan and Metal, and contribute to GPU-driven pipelines. You will collaborate with engine and content teams to optimize performance, write shaders, profile with RenderDoc and Xcode tools, and help shape the rendering architecture for a

Qualifications

  • 5+ years in graphics programming for mobile
  • Strong C++ and performance-focused rendering experience
  • Experience with Vulkan and/or Metal APIs
  • Familiarity with Unity Scriptable Render Pipeline (SRP)
  • Knowledge of GPU architectures and memory handling

Responsibilities

  • Develop and optimize real-time rendering features on mobile platforms using Vulkan (Android) and Metal (iOS)
  • Work with clustered/meshlet-based geometry systems, implementing GPU-driven visibility, culling, and LOD
  • Integrate and refine modern rendering techniques such as clustered/tiled lighting, temporal anti-aliasing (TAA), and super-resolution (TSR)
  • Assist in the development of real-time global illumination features in collaboration with senior technical staff, ensuring scalability across different device tiers
  • Write and optimize shaders (HLSL/GLSL/MSL) for power-efficient mobile performance
  • Profile GPU/CPU performance and analyze rendering bottlenecks using tools like RenderDoc, Perfetto, Xcode GPU Debugger, and Mali/Snapdragon profilers
  • Contribute to GPU memory layout design, draw submission strategies, and render pass optimizations for tile-based GPUs
  • Collaborate closely with engine and content teams to ensure visuals meet quality and performance goals across platforms
  • Stay informed on industry rendering trends and suggest improvements to our pipeline

Skills

C++
Graphics programming
Real-time rendering
Mobile development
Shader programming
Performance profiling

Tools

RenderDoc
Perfetto
Xcode GPU Debugger
Mali Profiler
Snapdragon Profiler
Unity SRP

Job description

We are looking for a Senior Graphics Engineer. This role can be based remotely in the UK, Ireland, Portugal, Spain or from our Barcelona hub on a hybrid basis . If you're open to working in any of these locations, there's no need to apply more than once. We'll discuss location preferences during the hiring process. We can support with visa sponsorship from any location.

We are looking for strong rendering expertise and a passion for delivering high-quality, high-performance visuals. You will work on real-time rendering features and optimizations that help our game look and run its best across a wide range of devices.

We are in the early stages of development on an ambitious, unannounced, cross-platform Strategy/MMO title, creating a team of talented and passionate game makers to join us on this exciting journey!

At Scopely, we care deeply about what we do and want to inspire play, every day — whether in our work environments alongside our talented colleagues or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing, and innovating the mobile games industry, connecting millions of people around the world daily.

What You Will Do
  • Develop and optimize real-time rendering features on mobile platforms using Vulkan (Android) and Metal (iOS).
  • Work with clustered/meshlet-based geometry systems, implementing GPU-driven visibility, culling, and LOD.
  • Integrate and refine modern rendering techniques such as clustered/tiled lighting, temporal anti-aliasing (TAA), and super-resolution (TSR).
  • Assist in the development of real-time global illumination features in collaboration with senior technical staff, ensuring scalability across different device tiers.
  • Write and optimize shaders (HLSL/GLSL/MSL) for power-efficient mobile performance.
  • Profile GPU/CPU performance and analyze rendering bottlenecks using tools like RenderDoc, Perfetto, Xcode GPU Debugger, and Mali/Snapdragon profilers.
  • Contribute to GPU memory layout design, draw submission strategies, and render pass optimizations for tile-based GPUs.
  • Collaborate closely with engine and content teams to ensure visuals meet quality and performance goals across platforms.
  • Stay informed on industry rendering trends and suggest improvements to our pipeline.
What We Are Looking For
  • 5+ years of graphics programming experience, with a focus on mobile platforms.
  • Strong C++ skills with experience working in performance-critical rendering code.
  • Solid knowledge of Vulkan and/or Metal APIs.
  • Experience with Unity’s Scriptable Render Pipeline (SRP), including extending or customizing SRPs.
  • Understanding of mobile GPU architecture (tiling, bandwidth, power constraints).
  • Proficiency in GPU performance profiling and optimization workflows.
  • Familiarity with compute-based rendering techniques, GPU-driven pipelines, and modern culling/visibility approaches.
Bonus Points
  • Experience with UE5’s Nanite/Lumen or equivalent advanced rendering solutions.
  • Background in custom engine development or low-level rendering systems.
  • Contributions to open-source graphics tools or technical publications.
  • Cross-platform rendering experience beyond mobile (PC/console).
About Scopely

Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MON

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