Senior Graphics Engineer – Real-Time Rendering (Remote/Hybrid)

Scopely

Barcelona

Hybrid

EUR 85,000 - 110,000

Full time

3 days ago
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Job summary

Scopely is seeking a Senior Graphics Engineer to drive real-time rendering innovations for mobile across Android and iOS. The role supports remote and hybrid options, including a Barcelona hub, with visa sponsorship available from various locations.

You will work on high-performance visuals, clustered geometry, shader work, and GPU profiling to ensure games look and run great across devices. The team builds cross-platform, cross-title pipeline improvements for flagship mobile games.

Qualifications

  • 5+ years of graphics programming on mobile platforms.
  • Strong C++ skills in performance-critical rendering code.
  • Solid knowledge of Vulkan and/or Metal APIs.
  • Experience with Unity SRP, including extending SRPs.
  • Understanding of mobile GPU architecture (tiling, bandwidth, power constraints).
  • Proficiency in GPU performance profiling and optimization workflows.
  • Familiarity with compute-based rendering techniques and GPU-driven pipelines.

Responsibilities

  • Develop and optimize real-time rendering features on mobile platforms using Vulkan (Android) and Metal (iOS).
  • Work with clustered/meshlet-based geometry systems, implementing GPU-driven visibility, culling, and LOD.
  • Integrate modern rendering techniques such as clustered/tiled lighting, TAA, and TSR.
  • Assist in developing real-time global illumination features across device tiers.
  • Write and optimize shaders (HLSL/GLSL/MSL) for power-efficient mobile performance.
  • Profile GPU/CPU performance and analyze rendering bottlenecks with tools like RenderDoc and Xcode GPU Debugger.
  • Contribute to GPU memory layout design, draw submission strategies, and render pass optimizations for tile-based GPUs.
  • Collaborate with engine/content teams to meet visuals quality and performance goals across platforms.
  • Stay informed on industry rendering trends and suggest pipeline improvements.

Skills

Graphics programming
C++
Mobile GPU

Tools

Vulkan
Metal
Unity SRP
Shader languages

Job description

Scopely is seeking a Senior Graphics Engineer to drive real-time rendering innovations for mobile across Android and iOS. The role supports remote and hybrid options, including a Barcelona hub, with visa sponsorship available from various locations.

You will work on high-performance visuals, clustered geometry, shader work, and GPU profiling to ensure games look and run great across devices. The team builds cross-platform, cross-title pipeline improvements for flagship mobile games.

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