Senior Mobile Graphics Engineer (Remote/Hybrid)

Game Companies

Alforja

Hybrid

EUR 90,000 - 130,000

Full time

4 days ago
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Job summary

Scopely is seeking a Senior Graphics Engineer to lead real-time rendering features across mobile platforms. The role supports remote work (UK, Ireland, Portugal, Spain) or hybrid work from Barcelona, with visa sponsorship possible.

You will shape high-quality visuals for a cross-platform strategy/MMO title and collaborate with global teams. Responsibilities include shader work, performance profiling, and implementing GPU-driven rendering techniques to optimize across device tiers.

Qualifications

  • 5+ years of graphics programming experience.
  • Strong C++ skills with performance-critical rendering work.
  • Solid knowledge of Vulkan and/or Metal APIs.
  • Experience with Unity’s Scriptable Render Pipeline (SRP).
  • Understanding of mobile GPU architecture.

Responsibilities

  • Develop and optimize real-time rendering features on mobile platforms using Vulkan (Android) and Metal (iOS).
  • Work with geometry systems, implementing GPU-driven visibility, culling, and LOD.
  • Integrate and refine modern rendering techniques such as clustered lighting, TAA, and super-resolution.
  • Assist in development of real-time global illumination across device tiers.
  • Write and optimize shaders for power-efficient mobile performance.
  • Profile GPU/CPU performance and analyze bottlenecks with industry tools.
  • Collaborate with engine and content teams to meet visuals and performance goals across platforms.
  • Stay informed on industry rendering trends and suggest pipeline improvements.

Skills

Graphics programming
C++
Vulkan/Metal
SRP (Unity)
Mobile GPU architecture
GPU profiling
Compute-based rendering

Tools

Unity

Job description

Scopely is seeking a Senior Graphics Engineer to lead real-time rendering features across mobile platforms. The role supports remote work (UK, Ireland, Portugal, Spain) or hybrid work from Barcelona, with visa sponsorship possible.

You will shape high-quality visuals for a cross-platform strategy/MMO title and collaborate with global teams. Responsibilities include shader work, performance profiling, and implementing GPU-driven rendering techniques to optimize across device tiers.

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