Senior Mobile Graphics Engineer - Real-Time Rendering

Scopely

Barcelona

Hybrid

GBP 90,000 - 120,000

Full time

4 days ago
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Job summary

Scopely is seeking a Senior Graphics Engineer to join our global team. The role is remote-friendly across the UK, Ireland, Portugal, Spain or based in our Barcelona hub on hybrid basis.

You will push real-time rendering features for mobile across devices, using Vulkan and Metal, and contribute to GPU-driven pipelines. You will collaborate with engine and content teams to optimize performance, write shaders, profile with RenderDoc and Xcode tools, and help shape the rendering architecture for a

Qualifications

  • 5+ years in graphics programming for mobile
  • Strong C++ and performance-focused rendering experience
  • Experience with Vulkan and/or Metal APIs
  • Familiarity with Unity Scriptable Render Pipeline (SRP)
  • Knowledge of GPU architectures and memory handling

Responsibilities

  • Develop and optimize real-time rendering features on mobile platforms using Vulkan (Android) and Metal (iOS)
  • Work with clustered/meshlet-based geometry systems, implementing GPU-driven visibility, culling, and LOD
  • Integrate and refine modern rendering techniques such as clustered/tiled lighting, temporal anti-aliasing (TAA), and super-resolution (TSR)
  • Assist in the development of real-time global illumination features in collaboration with senior technical staff, ensuring scalability across different device tiers
  • Write and optimize shaders (HLSL/GLSL/MSL) for power-efficient mobile performance
  • Profile GPU/CPU performance and analyze rendering bottlenecks using tools like RenderDoc, Perfetto, Xcode GPU Debugger, and Mali/Snapdragon profilers
  • Contribute to GPU memory layout design, draw submission strategies, and render pass optimizations for tile-based GPUs
  • Collaborate closely with engine and content teams to ensure visuals meet quality and performance goals across platforms
  • Stay informed on industry rendering trends and suggest improvements to our pipeline

Skills

C++
Graphics programming
Real-time rendering
Mobile development
Shader programming
Performance profiling

Tools

RenderDoc
Perfetto
Xcode GPU Debugger
Mali Profiler
Snapdragon Profiler
Unity SRP

Job description

Scopely is seeking a Senior Graphics Engineer to join our global team. The role is remote-friendly across the UK, Ireland, Portugal, Spain or based in our Barcelona hub on hybrid basis.

You will push real-time rendering features for mobile across devices, using Vulkan and Metal, and contribute to GPU-driven pipelines. You will collaborate with engine and content teams to optimize performance, write shaders, profile with RenderDoc and Xcode tools, and help shape the rendering architecture for a

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