Graphics Programmer Intern — On-site Barcelona (C++/DX12)

Larian Studios

Barcelona

On-site

EUR 8,900 - 16,000

Full time

14 days+
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Job summary

Larian Studios in Barcelona is seeking a Graphics Programming Intern to join our team and help extend the proprietary engine’s graphics stack for upcoming titles.

You will collaborate with (Tech) Art, level design, and VFX, writing robust C++ code using DirectX 12 and HLSL to deliver top-quality visuals. You’ll work on GPU rendering concepts, culling and post-processing in a fast-paced, international environment, on-site in Barcelona.

Qualifications

  • Good knowledge of C++.
  • Knowledge of the DirectX 12 API and HLSL.
  • Understand concepts like GPU driven rendering, culling, deferred rendering, lighting, and post processing.
  • Open minded, willing to experiment and iterate over a specific feature.
  • Good communication skills in English.
  • You are a team player and willing to take responsibility.
  • Problem-solving skills.
  • Willingness to work full-time on-site at our Barcelona studio.
  • Proven track record: share your portfolio with explicit work you have done.

Responsibilities

  • Help to maintain and extend our proprietary engine’s graphics stack (Global illumination, particle simulation, custom materials, post-process effects, culling, texture or visual streaming …).
  • Work closely together with the content production teams, (Tech) Art, level design, VFX … to implement visual effects of topnotch quality.
  • Write robust, performant, well tested and maintainable code.
  • Be an active participant in the design and production of the game; the technical side of the creative team!

Skills

C++
DirectX 12
HLSL
GPU rendering concepts
English communication
Team player
Problem-solving
Portfolio

Job description

Larian Studios in Barcelona is seeking a Graphics Programming Intern to join our team and help extend the proprietary engine’s graphics stack for upcoming titles.

You will collaborate with (Tech) Art, level design, and VFX, writing robust C++ code using DirectX 12 and HLSL to deliver top-quality visuals. You’ll work on GPU rendering concepts, culling and post-processing in a fast-paced, international environment, on-site in Barcelona.

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