Gameplay Designer

HellaGoodAudio

Barcelona

Hybrid

EUR 45,000 - 65,000

Full time

3 days ago
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Benefits offered by this job

Remote work
Hybrid work in Barcelona

Job summary

Angry Mob Games is seeking a hands-on Gameplay Designer to build, test, and tweak core gameplay in-engine for our upcoming co-op multiplayer title. You’ll collaborate with a small team to refine mechanics that feel fun, replayable, and deeply engaging.

The role emphasizes rapid prototyping, in-engine iteration, and strong communication to guide the game toward a tight, high‑quality play experience that players can jump into and enjoy repeatedly.

Qualifications

  • Experience designing and shipping gameplay-driven games.
  • Solid Unity experience (coding plus blockouts).
  • Great instincts for what makes mechanics fun, readable, and replayable.
  • Ability to go from idea → prototype → iteration → decision.
  • Comfortable working directly in-engine and testing your own work.
  • Clear, practical communication.

Responsibilities

  • Prototype a lot: turn ideas into playable prototypes quickly, test mechanics, controls, and player interactions.
  • Design the gameplay: shape moment-to-moment play, evolve the core loop, and support co-op and player expression.
  • Bring bold, playable ideas: focus on playability and moments players want to revisit.
  • Work closely with the team: collaborate with programmers, artists, and level designers to push the project forward.

Skills

Gameplay design
Prototype iteration
Clear communication

Tools

Unity

Job description

Select Page

Gameplay Designer

Angry Mob Games is looking for a hands‑on Gameplay Designer to help shape the core of our upcoming co‑op multiplayer game . This isn’t a “write docs and pass them on” role — you’ll be building, testing, and tweaking gameplay in‑engine every day.

You’ll work closely with a small, tight‑knit team to turn ideas into something players can actually feel.

Our goal is simple: Make something that’s instantly fun, highly replayable, and built around a strong core loop — not a pile of features.

What you’ll do
  • Prototype a lot You’ll take ideas and turn them into playable prototypes fast . Test mechanics, controls, and player interactions, see what works, kill what doesn’t, and push the good stuff further. Your work will steer the game by showing what’s fun, not just talking about it.
  • Design the gameplay You’ll shape how the game plays moment to moment — evolving the core loop, designing mechanics that are easy to pick up and fun to master, and making sure everything supports co‑op, tension, and player expression.
  • Bring bold, playable ideas We want inventive, fun, sometimes crazy ideas — but always grounded in playability. We care more about how things feel , the moments they create, and whether players want to jump back in, than about long feature lists.
  • Work closely with the team You’ll collaborate with programmers, artists, and level designers to try things, break things, fix what matters, and keep the game moving forward.
What we’re looking for
  • Experience designing and shipping gameplay‑driven games
  • Solid Unity experience (coding plus blockouts)
  • Great instincts for what makes mechanics fun, readable, and replayable
  • Ability to go from idea → prototype → iteration → decision
  • Comfortable working directly in‑engine and testing your own work
  • Clear, practical communication

If you love tight mechanics, clever co‑op, and finding fun through play , you’ll fit right in.

We are open to artists working Remotely or on a Hybrid basis, in Barcelona.

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