Senior Game Designer

Jobgether

España

Remote

EUR 52,000 - 72,000

Full time

26 hours ago
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Benefits offered by this job

Fully remote

Job summary

Jobgether is seeking a Senior Game Designer based in Spain for a fully remote role. You will shape core gameplay, progression, economies, and balancing for large-scale mobile games, using AI-enabled workflows.

You will collaborate with Producers, Developers, UI/UX Designers, Analysts, and Artists across the full feature lifecycle, translating concepts into well-documented design specs and guiding implementation to meet design intent.

Qualifications

  • 5+ years of experience as a game designer on mobile projects.
  • Strong understanding of core and meta loops, progression, and player retention.
  • Experience shaping large-scale mobile games and live ops.

Responsibilities

  • Design and evolve core gameplay and meta systems to engage players.
  • Define progression systems, economies, rewards, and balancing.
  • Collaborate with multidisciplinary teams to deliver features.
  • Create and maintain Game Design Documents and feature specs.
  • Lead features from concept through launch and analysis.
  • Conduct hypothesis testing and use analytics to guide decisions.
  • Balance AI-enabled workflows for research, prototyping, and docs.

Skills

Systems thinking
Product thinking
A/B testing
Cross-functional collaboration
AI tooling familiarity

Tools

Unity

Job description

This position is listed on behalf of a partner company, who manages all applications and next steps. Our partner is looking for a Senior Game Designer based in Spain.

We are seeking an experienced Senior Game Designer with strong systems thinking and a solid background in developing large-scale mobile games. You will shape the core gameplay and meta systems, designing progression, in-game economies, rewards, and balancing to support long-term product growth. Working across the full feature lifecycle, you will turn creative concepts into well-documented, engaging player experiences and assess their impact through analytics and experimentation. You will collaborate closely with multidisciplinary teams, ensuring that every feature is implemented in line with its design intent. This is a fully remote opportunity in a creative, product-focused environment that values ownership, innovation, and AI-enabled workflows.

Accountabilities
  • Gameplay and meta systems: Design, develop, and evolve core gameplay and meta systems, ensuring they work together to create engaging player experiences.
  • Progression and economy: Define and optimize progression systems, in-game economies, rewards, game balance, and difficulty.
  • System integration: Build meaningful connections between different game systems to support cohesive and sustainable gameplay.
  • Documentation: Create, maintain, and update Game Design Documents (GDDs) and detailed feature specifications.
  • Feature ownership: Lead features from initial concept and design through implementation, launch, and performance analysis.
  • Hypothesis testing: Develop design hypotheses and participate in A/B testing to validate ideas and improve the player experience.
  • Data-driven design: Use analytics and product metrics to evaluate performance, identify opportunities, and guide design decisions.
  • Cross-functional collaboration: Work closely with Producers, Developers, UI/UX Designers, Analysts, Artists, and other specialists throughout development.
  • Implementation reviews: Review delivered features and ensure the final implementation aligns with the original design intent.
  • AI-enabled workflows: Use AI tools for research, idea generation, prototyping, documentation, and analysis as part of an AI-native approach to game design.
Requirements
  • Professional experience: At least 5 years of experience as a Game Designer on mobile projects, ideally in free-to-play (F2P), casual, or mid-core games.
  • Large-scale projects: Proven experience contributing to substantial game projects and managing complex design systems.
  • Product thinking: Strong understanding of not only how a feature works, but also why it matters to players and the overall product.
  • Unity knowledge: Basic proficiency with Unity, including configuration and building prototypes.
  • Portfolio: A portfolio showcasing games and projects you have contributed to.
  • Game design fundamentals: Strong understanding of core and meta loops, progression systems, and player retention mechanics.
  • AI proficiency: Comfortable using AI tools to support research, generate ideas, create prototypes, and produce design documentation.
Nice To Have
  • Experience taking a game from initial concept through launch and ongoing live-product development.
  • Advanced Unity skills and deeper technical knowledge.
  • Strong expertise in game balancing and in-game economies.
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