Tech Director (f/m/d)

Aesir Interactive GmbH

Ottobrunn

On-site

EUR 120,000 - 180,000

Full time

14 days+

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Benefits offered by this job

Relocation support
Flexible remote work
38-hour workweek
Public transport ticket (after prob.)
Drinks and weekly fruit baskets
Lunch subsidy
Foosball/table tennis

Job summary

Aesir Interactive GmbH is seeking a Tech Director to shape the technical direction across projects. You will lead programming disciplines, hire and develop engineers, and stay hands-on with prototyping and spikes to validate ideas before production.

You will report to the CTO and guide architecture decisions, rendering approaches, and toolchains while ensuring alignment with creative goals and company strategy.

Qualifications

  • Senior-level experience in game programming with shipped titles.
  • Disciplinary leadership experience including hiring and feedback.
  • Strong Unreal Engine experience (UE4/UE5) and solid C++ skills.
  • Ability to read unfamiliar codebases and form technical opinions quickly.
  • Prototyping mindset for validating ideas hands-on.

Responsibilities

  • Lead Programming Leads and Tech Leads as disciplinary manager and enable growth.
  • Prototype and validate technical directions before production.
  • Stay close to current tech trends like UE5, rendering, AI-assisted development.
  • Drive technical quality through architecture reviews and risk assessment.
  • Collaborate with Game Directors and Tech Art Director to align goals.

Skills

Leadership
English communication
Strategic thinking
Hands-on prototyping
Team mentoring

Tools

Unreal Engine (UE4/UE5)
C++
Architecture review
Software prototyping

Job description

About the company:
Your role:

As Tech Director, you will help shape the technical direction of Aesir across all projects. You will lead our programming and tech disciplines, make sure teams have the right foundations in place, and help turn company-level strategy into practical decisions that support production.

You will report to the CTO and act as disciplinary manager for our Programmers and Tech Leads. This includes people development, hiring, feedback, performance, and helping leads grow into stronger technical and managerial roles.

This is not a pure management position, though. We expect you to stay close to the code. You will not work as a regular production developer, but you should be comfortable building prototypes, running technical spikes, and validating ideas before teams commit to them. When we are considering a new architecture, rendering approach, engine workflow, or pipeline change, we want someone who can test the idea hands‑on and give the team confidence in the direction.

The kind of stuff you`ll be doing:
  • Help build the future of Aesir’s Tech Department together with the other directors, with real ownership and a focus on long‑term quality.
  • Lead Programming Leads and Tech Leads as their disciplinary manager, including 1:1s, growth conversations, hiring, performance, and feedback.
  • Prototype and validate important technical directions before teams invest production time in them.
  • Stay close to current technology trends, including UE5 releases, Angelscript, rendering tech, AI‑assisted development, animation pipelines, and build infrastructure.
  • Drive technical quality across projects by reviewing architecture decisions, assessing technical risk, encouraging automated testing where it makes sense, and escalating issues when a different approach is needed.
  • Work closely with Game Directors, Producers, and the Tech Art Director to make sure technical and creative goals support each other.
  • Coach leads through difficult technical and people decisions, especially as some of them grow into formal management roles.
  • Represent technology in cross‑departmental and production discussions, with the authority and experience to make decisions rather than simply pass on information.
Who are we looking for:
Main responsibilities
The ideal candidate also has one more of the following:
Your Daily Work
Your Profile
Must-haves
  • Senior-level experience in game programming, with a track record of shipped titles, ideally AA or larger.
  • Several years of disciplinary leadership experience with engineers, including hiring, development, evaluation, and giving clear feedback.
  • Strong Unreal Engine experience, including UE4 and UE5, with a good understanding of where the engine is strong and where it can create challenges.
  • Solid C++ and software architecture skills. You can read an unfamiliar codebase and form a useful technical opinion quickly.
  • A practical prototyping mindset. When an idea needs validation, you are comfortable opening a project and testing it directly.
  • The ability to move between strategic and hands‑on thinking. You can set direction across several projects, but also spot risks in an architecture review.
  • Clear and direct English communication skills, including with non‑engineers and other departments.
  • Confidence in discussions where not everyone agrees, with the ability to challenge decisions constructively.
Nice‑to‑haves
  • Experience with Unreal Engine Angelscript, the Hazelight fork, or similar scripting layers on top of Unreal Engine.
  • Familiarity with Tech Art, tools, or pipeline work, even if they are not your main discipline.
  • Experience with AI‑assisted development workflows such as Claude Code, Copilot, or agentic pipelines.
  • Work-for-hire or publisher‑facing experience.
  • Experience managing technology across multiple projects.
  • German language skills.
Responsibilities
Benefits
Your Profile:
Preferred qualifications:
The ideal candidate also has:
You have:
You are:
What we offer:
  • A welcoming and vibrant office fostering creativity and collaboration.
  • A 38‑hour workweek, ensuring a healthy work‑life balance.
  • Relocation support if needed, making your transition to Munich seamless.
  • Flexible remote work options tailored to your responsibilities.
  • Free drinks (coffee, tea, soft drinks) and weekly fresh organic fruit baskets.
  • Monthly prepaid credit card top‑up of €50 for added convenience and lunch subsidy provided.*
  • Recharge your batteries with table tennis or foosball after intense creative sessions.
  • Exciting company events that combine knowledge exchange, fun and team spirit.
  • Public transport ticket
    *After the probation period.
Bonus Points
Bonus Points
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