Character 3D Artist

Jobtailor

Berlin

Vor Ort

EUR 42.000 - 66.000

Vollzeit

14 Tage+

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Zusammenfassung

Jobtailor in Berlin seeks a skilled 3D Character Artist to create high-quality characters, monsters, and NPCs for stylized MMO projects. You will translate concept art into optimized in-game models, ensuring strong form and texture fidelity while collaborating with artists and designers for seamless animation integration.

The role emphasizes anatomy mastery, cross-disciplinary teamwork, and a passion for fantasy worlds.

Qualifikationen

  • 3+ years of experience as a Character Artist in game development.
  • Proficiency in Autodesk Maya, including character skinning.
  • Experience working in Unity or a similar game engine.
  • Solid grasp of anatomy, proportions, and character design for humanoid and creature characters.
  • Ability to collaborate effectively in a cross-disciplinary team.
  • Excellent communication skills (presentation, verbal and written) in English.
  • Experience creating creatures or bosses for PvE content (preferred).
  • Familiarity with Albion Online's art style or other stylized sandbox/MMO aesthetics (preferred).
  • Basic knowledge of rigging, and animation workflows (preferred).
  • Passion for fantasy worlds and storytelling through character design (preferred).
  • Proficiency with Blender, ZBrush, or equivalent (preferred).
  • Understanding of real-time rendering, materials, and texture creation (preferred).

Aufgaben

  • Create high-quality 3D characters, monsters, and NPCs from concept to final implementation.
  • Translate concept art into optimized, visually consistent models with strong form and detail.
  • Design and produce high-quality 3D characters, monsters, and NPCs from modelling to final in-game implementation.
  • Work with Animators, Technical Artists, and Designers to ensure smooth gameplay and animation integration.
  • Meet technical standards for rigging, skinning, and cross-platform performance.
  • Maintain a consistent visual style in alignment with art direction.
  • Iterate on assets based on feedback and maintain the character asset library.
  • Keep up with industry tools and techniques to improve quality and workflows.

Kenntnisse

Collaboration
Communication
Anatomy Understanding
Character Design
Articulation of style

Tools

Autodesk Maya
Unity
Blender
ZBrush
Substance Painter
Photoshop

Jobbeschreibung

Responsibilities
  • Create high-quality 3D characters, monsters, and NPCs from concept to final implementation
  • Translate concept art into optimized, visually consistent models with strong form and detail
  • Design and produce high-quality 3D characters, monsters, and NPCs from modelling to final in-game implementation
  • Work with Animators, Technical Artists, and Designers to ensure smooth gameplay and animation integration
  • Meet technical standards for rigging, skinning, and cross-platform performance
  • Maintain a consistent visual style in alignment with art direction
  • Iterate on assets based on feedback and maintain the character asset library
  • Keep up with industry tools and techniques to improve quality and workflows
Requirements
  • 3+ years of experience as a Character Artist in game development, ideally on stylized or MMO projects
  • Proficiency in Autodesk Maya, including character skinning
  • Experience working in Unity or a similar game engine
  • Solid grasp of anatomy, proportions, and character design for both humanoid and creature characters
  • Ability to collaborate effectively in a cross-disciplinary team
  • Excellent communication skills (presentation, verbal and written) in English
  • Experience creating creatures or bosses for PvE content (preferred)
  • Familiarity with Albion Online's art style or other stylized sandbox/MMO aesthetics (preferred)
  • Basic knowledge of rigging, and animation workflows (preferred)
  • Passion for fantasy worlds and storytelling through character design (preferred)
  • Proficiency with digital sculpting tools such as Blender, ZBrush, or equivalent (preferred)
  • Understanding of real-time rendering, materials, and texture creation (e.g. Substance Painter, Photoshop) (preferred)
Core Competencies

Demonstrates expertise in creating high-quality 3D characters and monsters, with proficiency in Autodesk Maya and Unity. Strong understanding of anatomy, character design, and real-time rendering techniques is essential for effective collaboration in game development.

Hard Skills
  • 3D Character Creation
  • Character Skinning
  • Rigging
  • Animation Workflows
  • Real-Time Rendering
  • Texture Creation
  • Anatomy Understanding
  • Character Design
  • Model Optimization
  • Asset Iteration
Soft Skills
  • Collaboration
  • Communication Skills
Industry Keywords
  • Game Development
  • Stylized Art
  • MMO Projects
  • PvE Content
  • Fantasy Worlds
  • Character Asset Library
  • Visual Consistency
  • Art Direction
Tools & Technologies
  • Unity
  • Autodesk Maya
  • Blender
  • ZBrush
  • Substance Painter
  • Photoshop
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