Build Artist - Model, texture, lookdev

Fooh

Hamburg

On-site

EUR 45,000 - 65,000

Full time

5 days ago
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Job summary

Important Looking Pirates (ILP) is seeking a Build Artist with skills in Modelling, Texturing and Lookdev. We want generalists who are proficient across modelling, texturing and lookdev, for both organic and hard-surface work.

You will work with Houdini, Mari, Substance Painter/Designer, and Maya to produce high-quality assets, contribute to workflows, and collaborate with lighting and build teams. A strong English communication and a collaborative attitude are essential.

Qualifications

  • Proven track record of building beautiful high-quality assets.
  • Knowledge of Houdini, Mari, and/or Substance Painter/Designer (equivalent experience considered).
  • Passion and drive for everything VFX.
  • Good artistic eye for what looks right and how to elevate it.
  • Ability to take ownership of your work.
  • Great communication skills in English, both written and spoken.
  • A humble and helpful attitude.

Responsibilities

  • Production of asset work of the highest creative and technical standard.
  • Modelling/Sculpting (Both Organic and Hard Surface)
  • Develop and shade hard surface assets using Houdini/Arnold.
  • Texture assets in Substance Painter/Designer and Mari.
  • Participate in and provide feedback on workflows and standards within the build and lighting teams.

Skills

Artistic eye
Ownership of work
English communication
Humility & helpful attitude

Tools

Houdini
Mari
Substance Painter/Designer
Maya

Job description

About Important Looking Pirates

Important Looking Pirates (ILP) is a multiple VES and Emmy award-winning studio and have created animation and visual effects for some of the greatest storytellers. Founded by artists in 2007, ILP was established with the vision of becoming one of the top international suppliers of VFX in terms of quality, professionalism, and service. With amazing projects such as Shogun, Avatar: The Last Airbender, Fallout, The Mandalorian, Westworld and Star Wars: The Last Jedi in ILP’s portfolio, we can proudly say that we are one of the most successful studios in the world.

At ILP, we have assembled one of the best visual effects teams in the business, with talents from all corners of the world. All our artists, technicians and support personnel are driven by passion for what they do and always strive to push the limits of what can be accomplished.

About the position

We are looking for a Build Artist with skills in Modelling, Texturing and Lookdev.

For this role, we are looking for generalists who are proficient and have production experience in multiple areas of Build such as modelling, texturing and lookdev, both hard surface and organic.

We value artists with a humble attitude who get excited about learning and teaching new things and, most importantly, who are passionate about creating spectacular, high-quality visual effects.

Your work will include:
  • Production of asset work of the highest creative and technical standard.
  • Modelling/Sculpting (Both Organic and Hard Surface)
  • Develop and shade hard surface assets using Houdini/Arnold.
  • Texture assets in Substance Painter/Designer and Mari.
  • Participate in and provide feedback on workflows and standards within the build and lighting teams.
You need the following:
  • Proven track record of building beautiful high-quality assets of varying types.
  • Knowledge of Houdini, Mari, and/or Substance Painter/Designer (equivalent experience considered).
  • Passion and drive for everything VFX
  • Good artistic eye, both for what looks right and how to take it to the next level
  • The ability to take ownership of your work
  • Great communication skills in English, both written and spoken.
  • A humble and helpful attitude.
The following are considered a plus:
  • Experience with USD/Solaris workflows.
  • Experience working with fur/groom techniques.
  • Sculpting and displacement extraction experience in ZBrush and/or Mudbox.
  • Environment building and layout experience.
  • Experience ingesting raw photography, photogrammetry, and scan data using Reality Capture or similar.
  • Working knowledge of Maya.
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