Animator/Rigger — Project Conformist (m/f/d)

Torpor Games UG

Berlin

Ibrido

EUR 40.000 - 45.000

Tempo pieno

14 giorni+

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Vantaggi offerti da questo lavoro

Health & Wellbeing: Urban Sports Club
Deutschland-Ticket: Berlin
Flexible hours
Hybrid work: 3 days office, 2 remote
Remote work days abroad
Team events
Feedback & growth
Annual bonus
24 vacation days

Descrizione del lavoro

Torpor Games UG in Berlin is seeking an Animator/Rigger to own the full character animation pipeline from rigging to in-engine implementation. You will collaborate with 3D artists and programmers to ensure high-quality character motion and timing for dialogue-driven scenes.

The role requires a strong portfolio in rigs and animation, proficiency in Blender and Unity, and a proactive owner mindset. You will work in a hybrid setup with some remote-capable days and a fast-paced project environment.

Competenze

  • Proven professional experience as an Animator, Rigger, or similar role in the games industry.
  • Strong portfolio showing rigs and animation, ideally with semi-realistic characters.
  • Strong eye for body language, timing, weight, and performance, especially in dialogue-driven scenes.
  • Experience building character rigs for real-time projects, including clothing.
  • Solid understanding of the full character pipeline: rigging, skinning, animation, retargeting, and engine implementation.
  • Some experience animating non-character elements, such as props, vehicles, and doors.
  • Professional experience implementing characters and animation in Unity.
  • Proficiency with Blender.
  • Strong ownership and follow-through; comfortable being the sole owner of a discipline and working proactively.
  • Strong organizational skills and comfort working with documentation and task-tracking tools such as Miro, Notion, Codecks, or similar.
  • Strong communication and documentation skills in cross-disciplinary teams, including giving and receiving feedback professionally.

Mansioni

  • Build body rigs for all player and NPC characters, including clothing.
  • Create all character animation: dialogue gestures, idles, reactions, cutscenes, interactions, and ambient NPC and crowd behavior.
  • Animate non-character elements in the scene, such as props, vehicles, and doors.
  • Integrate characters and animations into Unity, including Animator controllers, state machines, blend trees, Timeline sequences, and optimization.
  • Work closely with the 3D artists on character models and rig handoff, and with programmers on animation systems such as IK, look-at, and dialogue-driven animation.
  • Establish and own the animation and rigging pipeline, including skeleton standards, naming conventions, folder structures, and export presets.
  • Document processes, best practices, and workflow guidance for the wider team.
  • Report to the Lead Artist, flag production risks early, and help plan scope and tasks.

Conoscenze

Animator/Rigger
Portfolio
Body language timing
Real-time rigs
Unity implementation
Blender
Documentation
Ownership
Cross-team comms

Strumenti

Unity
Blender

Descrizione del lavoro

Location: Berlin, GermanyContract type: On-Payroll, Full-time (40h/week), fixed-term contract (with a strong possibility of extension or conversion to permanent employment based on performance and project requirements)Expected Start Date: ASAPPlease note we cannot support relocation for this role.


The Animator/Rigger will bring the characters and environments of The Conformist to life, owning the full character animation pipeline from rigging to in-engine implementation. The role works closely with the 3D artists on character models and rig handoff, and with programmers on animation systems, and reports to the Lead Artist.


Essential qualifications


  • Proven professional experience as an Animator, Rigger, or similar role in the games industry.

  • Strong portfolio showing both character rigs and animation, ideally with semi-realistic characters.

  • Strong eye for body language, timing, weight, and performance, especially in dialogue-driven scenes.

  • Experience building character rigs for real-time projects, including clothing.

  • Solid understanding of the full character pipeline: rigging, skinning, animation, retargeting, and engine implementation.

  • Some experience animating non-character elements, such as props, vehicles, and doors.

  • Professional experience implementing characters and animation in Unity.

  • Proficiency with Blender.

  • Strong ownership and follow-through; comfortable being the sole owner of a discipline and working proactively.

  • Strong organizational skills and comfort working with documentation and task-tracking tools such as Miro, Notion, Codecks, or similar.

  • Strong communication and documentation skills in cross-disciplinary teams, including giving and receiving feedback professionally.


Responsibilities


  • Build body rigs for all player and NPC characters, including clothing.

  • Create all character animation: dialogue gestures, idles, reactions, cutscenes, interactions, and ambient NPC and crowd behavior.

  • Animate non-character elements in the scene, such as props, vehicles, and doors.

  • Integrate characters and animations into Unity, including Animator controllers, state machines, blend trees, Timeline sequences, and optimization.

  • Work closely with the 3D artists on character models and rig handoff, and with programmers on animation systems such as IK, look-at, and dialogue-driven animation.

  • Establish and own the animation and rigging pipeline, including skeleton standards, naming conventions, folder structures, and export presets.

  • Document processes, best practices, and workflow guidance for the wider team.

  • Report to the Lead Artist, flag production risks early, and help plan scope and tasks.


Requirements


  • At least one shipped game or comparable real-time interactive project.

  • Real-time VFX experience in Unity (VFX Graph, Particle System, Shader Graph).

  • 3D modeling skills.

  • Scripting skills for rigging or pipeline tools.

  • Experience with crowd or ambient NPC animations.

  • Interest in narrative-driven RPGs and/or political games.


Benefits


  • Health & Wellbeing: Free Urban Sports Club membership (Berlin employees).

  • Transport: Fully covered Deutschland-Ticket (Berlin employees).

  • Flexible Hours: Start your day between 8:00 and 10:00 CET, with core working hours from 10:00 to 15:00 CET.

  • Hybrid Work: Work 3 days in the office and 2 days remotely (Berlin employees).

  • Work from Abroad: Up to 10 remote working days per year outside Germany (employees).

  • Team Events: Regular team events and access to the NLND community network.

  • Feedback & Growth: Regular feedback and development sessions.

  • Annual Bonus: Performance-based bonus.

  • Vacation: 24 paid vacation days per year (full-time employees).


The expected annual gross salary range for this role is approximately 40.000 - 45.000 EUR, depending on experience and qualifications.

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