3D & Motion Designer | Robotics

Cell Labs GmbH

Berlin

On-site

EUR 42,000 - 66,000

Full time

14 days+
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Benefits offered by this job

Your work is what people see of us
Everything under one roof
Room to get better
Benefits package for mobility, home,健康

Job summary

Cell Labs in Berlin is seeking a motion designer/3D artist to turn heavy mechanical assemblies into clean 3D assets for real-time rendering, animations and interactive demos. You will collaborate in-house across CAD, shaders, and post-production to showcase complex tech.

Bring a reel proving hands-on experience with metal, glass, and lighting; fluent English is essential and good German is a plus. We value ownership, fast delivery, and a collaborative, ambitious team.

Qualifications

  • Background in motion design, animation or media design with a reel.
  • At least two years of hands-on work in relevant projects.
  • CAD familiarity with engineering data and renders.
  • Strong reel showing hard surfaces, metal, glass and light.
  • Fluent English; German language skills are a plus.

Responsibilities

  • Get CAD ready for rendering: clean 3D assets for real-time use.
  • Show inside: exploded views, cutaways, and assembly animations.
  • Build real-looking materials for metals, plastics and displays.
  • Motion design in a house style: typography, transitions, icons.
  • Editing and post: combine workshop footage with 3D work for channels.
  • Put AI to work: test and integrate useful AI tools into workflow.

Skills

Fluent English
Good German
Hands-on delivery

Education

Degree in motion design

Tools

Blender
Cinema 4D
Octane
After Effects
Premiere

Job description

We build humanoid systems: full stack, from hardware and electronics to software and manufacturing, all in-house in Berlin.

At Cell Labs, we push the boundary of what robotics can achieve. Our goal is clear: to build systems that empower humans, not replace them. Our technology is already deployed with industry leading customers and partners. Now, our own product is close to launch.

The quiet phase is over. We are looking for people who want to be here early, take ownership, and help us build what others only talk about.

Location: Berlin (on-site) Start: Asap Employment Type: Full-time, Part-Time, Freelance

Aufgaben
  • Get CAD ready for rendering: Turn heavy mechanical assemblies from engineering into clean 3D assets that render, animate and run in real time without falling apart. The hardware stands in our workshop, and the next machine is never far behind.
  • Show what is inside: Exploded views, cutaways and assembly animations that explain the mechanics without a technical drawing, so customers understand the tech behind the product.
  • Materials that look real: Build shaders for aluminum, stainless steel, glass, rubber, carbon, plastics, displays and LEDs, so a render reads as the actual object rather than as a render. Scenes, materials and rigs stay organized, so the next project does not start from zero.
  • Motion design in a house style: Titles, typography, transitions, logo animation, and 2D animation for interface elements like animated displays and icons. It should look like us, not like a template pack.
  • Editing and post: Footage from the workshop and tests, mixed with 3D work, becomes what we use on the website, on social, at trade shows and in investor meetings. Editing, grading, sound, subtitles, and a version that fits each channel.
  • Put AI to work: You use AI and generative tools (e.g. comfy) where they actually save time, whether that is concepting, cleanup or upscaling. You keep testing what is new, keep what earns a place in the pipeline, and drop the rest.
Qualifikation
  • Background: A degree in motion design, animation or media design, or a self taught route with a reel that makes the question pointless.
  • Experience: At least two years of hands on work, whether from an internship, freelance jobs, a studio or your own projects. What the work looks like matters more to us than where it was made.
  • CAD is not new to you: You have opened engineering data before and know roughly what happens when a heavy assembly meets a render engine.
  • Reel: Hard surfaces, metal, glass and light. Even one personal project done properly tells us more than ten client jobs you only assisted on.
  • Tools: Experience in Blender and Cinema 4D, Octane is a plus. After Effects and either Premiere for the cut.
  • How you work: Hands on and fast to a first version. You get things finished instead of perfect, and you notice when a detail stops being worth the hours.
  • Languages: Fluent English. Good German is a real plus.
Benefits
  • Your work is what people see of us: Almost everything the outside world sees of our robots comes out of your hands, and you decide how that looks.
  • Everything under one roof: Labs, workshop and test rigs are in the same Kreuzberg building. The engineer you need is a walk away, not a ticket.
  • Room to get better: Paid learning time and a personal budget for it, projects where something is allowed to not work the first time, and support for portfolio work and conference talks as the company becomes known.
  • Benefits: A benefits package you put together yourself, covering mobility, home setup, health or food. Plus one extra paid day off a year for volunteering or a project you care about.

We build robots for everyone, so we want a team that reflects that. We hire on what you can do, and we welcome applications from people who are underrepresented in 3D and motion. If you don't tick every box but think this is your job, apply anyway.

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