3D & Motion Designer | Robotics

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Berlin

Hybrid

EUR 69,000 - 77,000

Full time

7 days ago
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Job summary

Free resume is seeking a Motion Designer to create CAD-ready, photorealistic 3D assets and engaging motion graphics. You will build materials for metals, glass, plastics, and LEDs, and craft explainer animations with an in-house house style for web and events.

Expect hands-on work with Blender, Cinema 4D and Octane; After Effects and Premiere for editing. Fluent English is required, German is a plus. Flexible remote collaboration with a hands-on, fast-to-first-version approach.

Qualifications

  • Degree in motion design, animation or media design, or equivalent reel-based path.
  • At least two years hands-on work in related field; internships, freelance, studio or personal projects accepted.
  • Familiar with CAD data and rendering pipelines.

Responsibilities

  • Get CAD ready for rendering with clean 3D assets.
  • Create exploded views and assembly animations to explain mechanics.
  • Build realistic materials for metals, glass, plastics, LEDs and displays.
  • Produce motion design in house style: titles, transitions, logos, and UI animations.
  • Edit and composite footage from workshop with 3D renders for various channels.
  • Experiment with AI tools to improve efficiency and pipeline.

Skills

Reel quality
Fluent English
Body of motion design

Education

Degree in motion design/animation/media design

Tools

Blender
Cinema 4D
Octane
After Effects
Premiere

Job description

Direct company application on www.arbeitnow.com . Zero third-party aggregator forms.

Job Description
  • Get CAD ready for rendering: Turn heavy mechanical assemblies from engineering into clean 3D assets that render, animate and run in real time without falling apart. The hardware stands in our workshop, and the next machine is never far behind.
  • Show what is inside: Exploded views, cutaways and assembly animations that explain the mechanics without a technical drawing, so customers understand the tech behind the product.
  • Materials that look real: Build shaders for aluminum, stainless steel, glass, rubber, carbon, plastics, displays and LEDs, so a render reads as the actual object rather than as a render. Scenes, materials and rigs stay organized, so the next project does not start from zero.
  • Motion design in a house style: Titles, typography, transitions, logo animation, and 2D animation for interface elements like animated displays and icons. It should look like us, not like a template pack.
  • Editing and post: Footage from the workshop and tests, mixed with 3D work, becomes what we use on the website, on social, at trade shows and in investor meetings. Editing, grading, sound, subtitles, and a version that fits each channel.
  • Put AI to work: You use AI and generative tools (e.g. comfy) where they actually save time, whether that is concepting, cleanup or upscaling. You keep testing what is new, keep what earns a place in the pipeline, and drop the rest.
Your profile
  • Background: A degree in motion design, animation or media design, or a self taught route with a reel that makes the question pointless.
  • Experience: At least two years of hands on work, whether from an internship, freelance jobs, a studio or your own projects. What the work looks like matters more to us than where it was made.
  • CAD is not new to you: You have opened engineering data before and know roughly what happens when a heavy assembly meets a render engine.
  • Reel: Hard surfaces, metal, glass and light. Even one personal project done properly tells us more than ten client jobs you only assisted on.
  • Tools: Experience in Blender and Cinema 4D, Octane is a plus. After Effects and either Premiere for the cut.
  • How you work: Hands on and fast to a first version. You get things finished instead of perfect, and you notice when a detail stops being worth the hours.
  • Languages: Fluent English. Good German is a real plus.
Why us?
  • Your work is what people see of us: Almost everything the outside world sees of our robots comes out of your hands, and you decide how that looks.
  • Everything under one roof: Labs, workshop and test rigs are in the same Kreuzberg building. The engineer you need is a walk away, not a ticket.
  • Room to get better: Paid learning time and a personal budget for it, projects where something is allowed to not work the first time, and support for portfolio work and conference talks as the company becomes known.
  • Benefits: A benefits package you put together yourself, covering mobility, home setup, health or food. Plus one extra paid day off a year for volunteering or a project you care about.

We build robots for everyone, so we want a team that reflects that. We hire on what you can do, and we welcome applications from people who are underrepresented in 3D and motion. If you don't tick every box but think this is your job, apply anyway.

Remote full-time en 69,000–77,000 EUR/yr

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