3D & Motion Designer | Robotics

3G Celllabs India Pvt Ltd

Berlin

Vor Ort

EUR 42.000 - 64.000

Vollzeit

Vor 7 Tagen
Sei unter den ersten Bewerbenden
Bewerbungsgenerator

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Zusammenfassung

3G Celllabs India Pvt Ltd is seeking a motion designer with hands-on experience in Blender and Cinema 4D to create CAD-ready assets and compelling visuals for real-time rendering. You will craft exploded views, accurate materials, and house-style motion graphics that align with our robotics projects.

The role requires fluent English and a strong reel showing metal, glass, and light work; good German is a plus.

Qualifikationen

  • A degree in motion design, animation or media design, or a self taught route with a reel that makes the question pointless.
  • At least 2 years of hands-on work in motion design/3D for product visuals or robotics.
  • Experience creating CAD-ready 3D assets and familiar with render engines for realistic materials.

Aufgaben

  • Get CAD ready for rendering: turn assemblies into clean 3D assets for real-time rendering and animation.
  • Show what's inside: create exploded views and cutaways to explain mechanics without technical drawings.
  • Build realistic materials (aluminum, glass, metal, plastics) and organize scenes for efficient pipelines.
  • Produce motion design in a house style: titles, transitions, logos, and UI animations that reflect our brand.
  • Edit and post: assemble workshop footage with 3D work for website, social, and investor materials.
  • Apply AI tools to streamline concepting, cleanup, and upscaling where beneficial.

Kenntnisse

Creative mindset
Hands-on fast to first version
Fluent English
German language helpful

Ausbildung

Degree in motion design/animation/media design

Tools

Blender
Cinema 4D
Octane
After Effects
Premiere

Jobbeschreibung

Your tasks
  • Get CAD ready for rendering: Turn heavy mechanical assemblies from engineering into clean 3D assets that render, animate and run in real time without falling apart. The hardware stands in our workshop, and the next machine is never far behind.
  • Show what is inside: Exploded views, cutaways and assembly animations that explain the mechanics without a technical drawing, so customers understand the tech behind the product.
  • Materials that look real: Build shaders for aluminum, stainless steel, glass, rubber, carbon, plastics, displays and LEDs, so a render reads as the actual object rather than as a render. Scenes, materials and rigs stay organized, so the next project does not start from zero.
  • Motion design in a house style: Titles, typography, transitions, logo animation, and 2D animation for interface elements like animated displays and icons. It should look like us, not like a template pack.
  • Editing and post: Footage from the workshop and tests, mixed with 3D work, becomes what we use on the website, on social, at trade shows and in investor meetings. Editing, grading, sound, subtitles, and a version that fits each channel.
  • Put AI to work: You use AI and generative tools (e.g. comfy) where they actually save time, whether that is concepting, cleanup or upscaling. You keep testing what is new, keep what earns a place in the pipeline, and drop the rest.

Your profile
  • Background: A degree in motion design, animation or media design, or a self taught route with a reel that makes the question pointless.
  • Experience: At least two years of hands on work, whether from an internship, freelance jobs, a studio or your own projects. What the work looks like matters more to us than where it was made.
  • CAD is not new to you: You have opened engineering data before and know roughly what happens when a heavy assembly meets a render engine.
  • Reel: Hard surfaces, metal, glass and light. Even one personal project done properly tells us more than ten client jobs you only assisted on.
  • Tools: Experience in Blender and Cinema 4D, Octane is a plus. After Effects and either Premiere for the cut.
  • How you work: Hands on and fast to a first version. You get things finished instead of perfect, and you notice when a detail stops being worth the hours.
  • Languages: Fluent English. Good German is a real plus.

Why us?
  • Your work is what people see of us: Almost everything the outside world sees of our robots comes out of your hands, and you decide how that looks.
  • Everything under one roof: Labs, workshop and test rigs are in the same Kreuzberg building. The engineer you need is a walk away, not a ticket.
  • Room to get better: Paid learning time and a personal budget for it, projects where something is allowed to not work the first time, and support for portfolio work and conference talks as the company becomes known.
  • Benefits: A benefits package you put together yourself, covering mobility, home setup, health or food. Plus one extra paid day off a year for volunteering or a project you care about.

Process: Intro call -> Portfolio deep-dive -> Half-day on-site visit with a small design exercise -> Offer.

We build robots for everyone, so we want a team that reflects that. We hire on what you can do, and we welcome applications from people who are underrepresented in 3D and motion. If you don't tick every box but think this is your job, apply anyway.

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