Publishing Manager – Product & Growth (Remote)

Crazy Labs Ltd.

Berlin

Remote

EUR 65,000 - 90,000

Full time

14 days+

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Benefits offered by this job

Maternity support
Health coverage
Annual team trips
Global celebrations

Job summary

CrazyLabs is seeking a Publishing Manager – Product & Growth to turn promising mobile games into strong, scalable products. You’ll work with external studios and internal teams, using product thinking, analytics, and structured iteration to boost performance and retention while shaping monetization.

The role requires 3+ years in mobile game product management, publishing, or production, strong English, and hands-on ownership.

Qualifications

  • 3+ years in mobile game product management, publishing, or production.
  • Strong understanding of F2P KPIs, retention, engagement, and player behavior.
  • Experience improving games through data and product iteration.
  • Good understanding of monetization, economy, progression, content pacing, and level design.
  • Experience working with external studios or distributed teams.
  • Strong communication and stakeholder management skills.
  • High ownership and excellent follow-through.
  • Strong written and verbal English.

Responsibilities

  • Work with studios to improve gameplay, player experience, and performance.
  • Analyze KPIs, player behavior, gameplay, and market benchmarks.
  • Turn insights into clear priorities and product recommendations.
  • Help improve progression, economy, monetization, content, and level design.
  • Guide experiments, A/B tests, and product iterations.
  • Collaborate with Analytics, QA, Creative, UA, and Product.
  • Track milestones, risks, decisions, and performance across multiple games.

Skills

Mobile product mgmt
Publishing experience
Data-driven
KPI analysis
English proficiency

Tools

Tableau
A/B testing tools
Analytics platforms

Job description

CrazyLabs is seeking a Publishing Manager – Product & Growth to turn promising mobile games into strong, scalable products. You’ll work with external studios and internal teams, using product thinking, analytics, and structured iteration to boost performance and retention while shaping monetization.

The role requires 3+ years in mobile game product management, publishing, or production, strong English, and hands-on ownership.

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